public void Pausegame() { sound.ButtonSound(); sound.PauseMusic(); Time.timeScale = 0f; // unity saját idő mérője 0-megál, 1 normál pausemenu.SetActive(true); }
public void Playgame() // betöltjük a következő scean-t { sound.ButtonSound(); Application.LoadLevel(playgamelevel); // sound.MainTheme(); }
public void SaveScore() { sound.ButtonSound(); if (playername.text != "" && playername != null) { Score_save._instance.SaveHighScore(playername.text, score.scorecount); playername.text = ""; score.scorecount = 0; playername.gameObject.SetActive(false); savebutton.gameObject.SetActive(false); } }
public void getleaderboard() { sound.ButtonSound(); highscore = Score_save._instance.GetHighScore(); }
public void Playgame() { sound.ButtonSound(); Application.LoadLevel(playgamelevel); }
public void backtomain() { sound.ButtonSound(); Application.LoadLevel("main menu"); }