// Start is called before the first frame update void Start() { //Fetch the Rigidbody from the GameObject with this script attached playerRigidbody = player.GetComponent <Rigidbody>(); PlayerMouse_Behaviour = player.GetComponent <Mouse_Behaviour>(); PlayAudio_Behaviour = player.GetComponent <Audio_Behaviour>(); //Slider timerSlider.maxValue = StartTIme; fill = timerSlider.transform.GetChild(1).GetChild(0).gameObject; fillImage = fill.GetComponent <Image> (); sk = Key.GetComponent <SelfRotation_Key>(); }
void Start() { index = 0; targetPoint = pathParent.GetChild(index); PlayAudio_Behaviour = GetComponent <Audio_Behaviour>(); }