public AudioTrack LoadAudio(string resourcePath, Action successCallback) { if (m_resources.TryGetValue(resourcePath, out var resource)) { return(resource as AudioTrack); } var resultAudio = AudioTrack.CreateUninitialized(); m_resources[resourcePath] = resultAudio; m_continuousLoaders.Add(new BackgroundResourceLoader(new AsyncAudioLoader(this, resourcePath, resultAudio), successCallback)); return(resultAudio); }
public AudioTrack QueueAudioLoad(string resourcePath) { if (m_resources.TryGetValue(resourcePath, out var resource)) { return(resource as AudioTrack); } var resultAudio = AudioTrack.CreateUninitialized(); m_resources[resourcePath] = resultAudio; m_loaders.Add(new AsyncAudioLoader(this, resourcePath, resultAudio)); return(resultAudio); }
public AudioTrack QueueAudioTrackLoad(string resourcePath) => QueueAudioLoad(resourcePath, AudioTrack.CreateUninitialized());