private void Update() { //Debug.LogWarning("m_system.update"); if (m_system != null) { m_system.update(Time.deltaTime); } //Debug.LogWarning("FrameUpdate"); if (m_Roll != null) { //m_Roll.FrameUpdate(Time.deltaTime); m_Roll.FrameUpdate(Time.deltaTime, (float)m_system.GetAccompanimentTime()); } InputManager.GetInstance().Update(); //纠正伴奏 //Debug.Log("m_Roll.MusicPlayTime: " + m_Roll.m_MusicTime); if (Math.Abs((float)m_system.GetAccompanimentTime() - m_Roll.MusicPlayTime) > 0.1f) { m_system.SetAccompanimentTime(m_Roll.MusicPlayTime); } //end //Debug.LogWarning("MoveUpdate"); //if(m_Player == null) //{ // Debug.LogWarning("m_Player is null"); //} //m_Player.MoveUpdate(Time.deltaTime); //Debug.LogWarning("MoveUpdate ok"); //test //if (Input.GetKeyDown(KeyCode.T)) //{ // m_Roll.EnableGame(m_Player); // m_Player.startMove(); //} //if (Input.GetKeyDown(KeyCode.S)) //{ // m_Roll.StopGame(); // m_Player.stopMove(); //} //end }