// Use this for initialization void Start() { playerFloorLight = GameObject.Find("floorLight").GetComponent <Light>(); originalLightColor = playerFloorLight.color; player = GameObject.Find("newPlayer").GetComponent <NewPlayer>(); spectrum = GameObject.FindGameObjectWithTag("songMan").GetComponent <AudioSpectrum>(); Collider[] windows = Physics.OverlapSphere(new Vector3(25, 30, 9), sphereRadius, windowsLayer); preLights = new MeshRenderer[windows.Length]; //Debug.Log(windows.Length); for (int i = 0; i < windows.Length; i++) { preLights[i] = windows[i].GetComponent <MeshRenderer>(); } float s, v; Color.RGBToHSV(originalLightColor, out lightHue, out s, out v); originalHue = lightHue; originalMoonEuler = moon.eulerAngles; }
// Use this for initialization void Start() { spectrum = GameObject.FindGameObjectWithTag("songMan").GetComponent <AudioSpectrum>(); c = wallMat.color; this.enabled = false; wallMat.SetColor("_EmissionColor", new Vector4(c.r, c.g, c.b, 0) * 0); scrollSpeed = new float[fireFlies.Length]; for (int i = 0; i < fireFlies.Length; i++)//hacer que cada frame solo haga uno en realidad { Keyframe[] kf = new Keyframe[10]; for (int k = 0; k < kf.Length; k++) { kf[k] = new Keyframe(k / (kf.Length - 1f), 0); // Debug.Log(kf[k].time); } AnimationCurve curve = new AnimationCurve(kf); fireFlies[i].widthCurve = curve; scrollSpeed[i] = i + 2; //fireFlies[i].widthMultiplier = (fireFlies.Length - i) * 2; } spectrumValue = new float[fireFlies.Length]; returnValue = new float[fireFlies.Length]; }
// Use this for initialization void Start() { _audioSpec = GetComponent <AudioSpectrum> (); _baseScale = transform.localScale; _mtrl = GetComponent <Renderer> ().material; }
private void Start() { spectrum = Game.instance.spect; startScale = transform.localScale; maxScale = startScale * 1.5f; minScale = startScale * .75f; }
public override void Awake() { AudioSpectrum audioSpectrum = Owner.AddComponent <AudioSpectrum>(); audioSpectrum.numberOfSamples = (int)numberOfSamples; audioSpectrum.bandType = (AudioSpectrum.BandType)System.Enum.ToObject(typeof(AudioSpectrum.BandType), (int)frequencyBandType); audioSpectrum.fallSpeed = fallSpeed.Value; audioSpectrum.sensibility = sensibility.Value; }
public override void OnEnter() { spectrum = UnityEngine.Object.FindObjectOfType <AudioSpectrum>(); if (null == spectrum) { ActionHelpers.DebugLog(Fsm, LogLevel.Error, "AudioSpectrum not found.", true); Finish(); } }
// Use this for initialization void Start() { myTransform = transform; mySpectrum = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <AudioSpectrum> (); initialPos = transform.position; newpos = new Vector3(); newpos = initialPos; oldAmpy = ampy; }
//calibrate all the post processing values at start because these change outside playmode void Start() { spectrum = GetComponent <AudioSpectrum>(); colorGrader = myPost.colorGrading.settings; colorGrader.basic.hueShift = 0; myPost.colorGrading.settings = colorGrader; }
void Start() { if (Data.Instance.isAndroid) { Destroy(this.gameObject); return; } audioSpectrum = Data.Instance.voicesManager.audioSpectrum; Data.Instance.events.OnTalk += OnTalk; panel.SetActive(false); }
void Start() { vidPlayer = GetComponent <VideoPlayer>(); spectrum = GameObject.FindGameObjectWithTag("ScreenWall").GetComponent <AudioSpectrum>(); vidList = spectrum.GetComponent <VideoClipList>(); screenAudio = GetComponent <AudioSource>(); Random.InitState(System.DateTime.Now.Millisecond); ChangeVidClip(); StartCoroutine(WaitForStatic()); mp = GameObject.FindGameObjectWithTag("Player").GetComponent <MovePlayer>(); }
private void Awake() { if (instance == null) { DontDestroyOnLoad(gameObject); instance = this; } else if (instance != this) { Destroy(gameObject); } }
private void Awake() { spectrum = GetComponent <AudioSpectrum>(); intensityAnimRecord = new ChangeRecord[spectrumAnimations.Length]; if (spriteRemderer) { initialColor = spriteRemderer.color; //initialScale = transformToAnim.localScale; } audioSource = GetComponent <AudioSource>(); volumeCurve = audioSource.GetCustomCurve(AudioSourceCurveType.CustomRolloff); animator = GetComponent <Animator>(); }
void Start() { _as = Audioplayer.GetComponent <AudioSpectrum>(); _num = _as.MeanLevels.Length; _start = -1.0f * _width / 2.0f; _step = _width / _num; //for (int i = 0; i < _num; i++) { // _objs.Add(Instantiate(obj)); // _objs[i].transform.position = new Vector3(_start + _step*i, 0.0f, 0.0f); // _objs[i].transform.rotation = Quaternion.identity; //} }
private void Update() { if (audioSpectrum == null) { audioSpectrum = AudioSpectrum.instance; audioSpectrum.BeatSensitivity = preferredSensitivity; } if (transform.position.z < VisiblePlane.instance.PlanePosition.z) { MakeVisible(); } if (transform.position.z < DestroyPlane.instance.PlanePosition.z) { DestroyPlaneTouched(); } }
// Use this for initialization void Start() { leadersArray = flock.getLeadersArray(); gridsArray = flock.getGridsArray(); InvokeRepeating("spawnSoundLength", 5f, 1f); audioSpectrum = GetComponent <AudioSpectrum>(); initializeCheckSound(); currentAudio = -1; aSource = sounds.GetComponentsInChildren <AudioSource>(); /*foreach(var source in aSource) { * Debug.Log(source.gameObject.name); * }*/ /*for (int i = 0; i < aSource.Length; i++) { * audioManip[i] = new AudioManipulation(aSource[i], 22000f, 10f, 0f); * audioManip[i].initializeIt(); * }*/ /*attention on gère les inputs en prenant la longueur de ce tableau*/ audioManip[0] = new AudioManipulation(masterMix, aSource[0], 22000f, 10f, 0f, 0f, 1f); audioManip[0].initializeIt(); audioManip[2] = new AudioManipulation(masterMix, aSource[1], 6000f, 2100f, 5f, 5f, 1.5f); audioManip[2].initializeIt(); audioManip[3] = new AudioManipulation(masterMix, aSource[2], 500f, 10f, 0f, 0f, 1f); audioManip[3].initializeIt(); audioManip[1] = new AudioManipulation(masterMix, aSource[3], 22000f, 10f, 0f, 0f, 1f); audioManip[1].initializeIt(); nbSounds = 4; }
void Start() { audioSpectrum = GetComponent <AudioSpectrum>(); }
void Awake() { _Instance = this; leftChannel = new float[resolution]; rightChannel = new float[resolution]; }
protected virtual void Start() { audioSpectrum = AudioSpectrum.Instance; }
void Awake() { _Instance = this; leftChannel = new float[resolution]; rightChannel = new float[resolution]; }
void Start() { audioSpectrum = Data.Instance.voicesManager.audioSpectrum; Data.Instance.events.OnTalk += OnTalk; panel.SetActive(false); }
void Awake() { spectrum = FindObjectOfType(typeof(AudioSpectrum)) as AudioSpectrum; }
void Start() { _as = audio.GetComponent <AudioSpectrum>(); }
void OnEnable() { spectrum = gameObject.AddComponent <AudioSpectrum>(); }
void Start() { audioSpectrum = GameObject.Find("AudioSpectrum").GetComponent <AudioSpectrum>(); }
void Awake() { spectrum = FindObjectOfType(typeof(AudioSpectrum)) as AudioSpectrum; }