예제 #1
0
    void Start()
    {
        //Ssend = GetComponent<Script1>();
        //print ("Trac");
        //someScript = Send.GetComponent<SomeScript> ();
        kaiten01            = GameObject.Find("Obj01");
        kaiten02            = GameObject.Find("Obj02");
        kaiten03            = GameObject.Find("Obj03");
        kaiten04            = GameObject.Find("Obj04");
        kaiten05            = GameObject.Find("Obj05");
        kaiten06            = GameObject.Find("Obj06");
        kaiten07            = GameObject.Find("Obj07");
        kaiten08            = GameObject.Find("Obj08");
        kaiten09            = GameObject.Find("Obj09");
        kaiten10            = GameObject.Find("Obj10");
        kaiten11            = GameObject.Find("Obj11");
        kaiten12            = GameObject.Find("Obj12");
        kaiten13            = GameObject.Find("Obj13");
        kaiten14            = GameObject.Find("Obj14");
        kaiten15            = GameObject.Find("Obj15");
        kaiten16            = GameObject.Find("Obj16");
        kaiten17            = GameObject.Find("Obj17");
        kaiten18            = GameObject.Find("Obj18");
        kaiten19            = GameObject.Find("Obj19");
        kaiten20            = GameObject.Find("Obj20");
        m_guiStyle          = new GUIStyle();
        m_guiStyle.fontSize = 999;

        m_styleState           = new GUIStyleState();
        m_styleState.textColor = Color.red;           // 文字色の変更.
        m_guiStyle.normal      = m_styleState;

        audioSource       = gameObject.GetComponent <AudioSource>();
        audioSource.clip  = audioClip;
        audioSource2      = gameObject.GetComponent <AudioSource2>();
        audioSource.clip2 = audioClip2;
    }
예제 #2
0
파일: Main.cs 프로젝트: igakilab/unitypro
    void Start()
    {
        //Ssend = GetComponent<Script1>();
        //print ("Trac");
        //someScript = Send.GetComponent<SomeScript> ();
        kaiten01 = GameObject.Find ("Obj01");
        kaiten02 = GameObject.Find ("Obj02");
        kaiten03 = GameObject.Find ("Obj03");
        kaiten04 = GameObject.Find ("Obj04");
        kaiten05 = GameObject.Find ("Obj05");
        kaiten06 = GameObject.Find ("Obj06");
        kaiten07 = GameObject.Find ("Obj07");
        kaiten08 = GameObject.Find ("Obj08");
        kaiten09 = GameObject.Find ("Obj09");
        kaiten10 = GameObject.Find ("Obj10");
        kaiten11 = GameObject.Find ("Obj11");
        kaiten12 = GameObject.Find ("Obj12");
        kaiten13 = GameObject.Find ("Obj13");
        kaiten14 = GameObject.Find ("Obj14");
        kaiten15 = GameObject.Find ("Obj15");
        kaiten16 = GameObject.Find ("Obj16");
        kaiten17 = GameObject.Find ("Obj17");
        kaiten18 = GameObject.Find ("Obj18");
        kaiten19 = GameObject.Find ("Obj19");
        kaiten20 = GameObject.Find ("Obj20");
        m_guiStyle = new GUIStyle();
        m_guiStyle.fontSize = 999;

        m_styleState = new GUIStyleState();
        m_styleState.textColor = Color.red;   // 文字色の変更.
        m_guiStyle.normal = m_styleState;

        audioSource = gameObject.GetComponent<AudioSource>();
        audioSource.clip = audioClip;
        audioSource2 = gameObject.GetComponent<AudioSource2>();
        audioSource.clip2 = audioClip2;
    }