void Start() { //Ssend = GetComponent<Script1>(); //print ("Trac"); //someScript = Send.GetComponent<SomeScript> (); kaiten01 = GameObject.Find("Obj01"); kaiten02 = GameObject.Find("Obj02"); kaiten03 = GameObject.Find("Obj03"); kaiten04 = GameObject.Find("Obj04"); kaiten05 = GameObject.Find("Obj05"); kaiten06 = GameObject.Find("Obj06"); kaiten07 = GameObject.Find("Obj07"); kaiten08 = GameObject.Find("Obj08"); kaiten09 = GameObject.Find("Obj09"); kaiten10 = GameObject.Find("Obj10"); kaiten11 = GameObject.Find("Obj11"); kaiten12 = GameObject.Find("Obj12"); kaiten13 = GameObject.Find("Obj13"); kaiten14 = GameObject.Find("Obj14"); kaiten15 = GameObject.Find("Obj15"); kaiten16 = GameObject.Find("Obj16"); kaiten17 = GameObject.Find("Obj17"); kaiten18 = GameObject.Find("Obj18"); kaiten19 = GameObject.Find("Obj19"); kaiten20 = GameObject.Find("Obj20"); m_guiStyle = new GUIStyle(); m_guiStyle.fontSize = 999; m_styleState = new GUIStyleState(); m_styleState.textColor = Color.red; // 文字色の変更. m_guiStyle.normal = m_styleState; audioSource = gameObject.GetComponent <AudioSource>(); audioSource.clip = audioClip; audioSource2 = gameObject.GetComponent <AudioSource2>(); audioSource.clip2 = audioClip2; }
void Start() { //Ssend = GetComponent<Script1>(); //print ("Trac"); //someScript = Send.GetComponent<SomeScript> (); kaiten01 = GameObject.Find ("Obj01"); kaiten02 = GameObject.Find ("Obj02"); kaiten03 = GameObject.Find ("Obj03"); kaiten04 = GameObject.Find ("Obj04"); kaiten05 = GameObject.Find ("Obj05"); kaiten06 = GameObject.Find ("Obj06"); kaiten07 = GameObject.Find ("Obj07"); kaiten08 = GameObject.Find ("Obj08"); kaiten09 = GameObject.Find ("Obj09"); kaiten10 = GameObject.Find ("Obj10"); kaiten11 = GameObject.Find ("Obj11"); kaiten12 = GameObject.Find ("Obj12"); kaiten13 = GameObject.Find ("Obj13"); kaiten14 = GameObject.Find ("Obj14"); kaiten15 = GameObject.Find ("Obj15"); kaiten16 = GameObject.Find ("Obj16"); kaiten17 = GameObject.Find ("Obj17"); kaiten18 = GameObject.Find ("Obj18"); kaiten19 = GameObject.Find ("Obj19"); kaiten20 = GameObject.Find ("Obj20"); m_guiStyle = new GUIStyle(); m_guiStyle.fontSize = 999; m_styleState = new GUIStyleState(); m_styleState.textColor = Color.red; // 文字色の変更. m_guiStyle.normal = m_styleState; audioSource = gameObject.GetComponent<AudioSource>(); audioSource.clip = audioClip; audioSource2 = gameObject.GetComponent<AudioSource2>(); audioSource.clip2 = audioClip2; }