public AudioStreamer(AudioSource source, AudioStream stream, int bufferSampleCount) { if (source == null) throw new ArgumentNullException("source"); if (stream == null) throw new ArgumentNullException("stream"); this.source = source; this.stream = stream; this.bufferSampleCount = bufferSampleCount; this.bufferSamples = new byte[stream.Format.SampleByteSize() * bufferSampleCount]; buffers = new AudioBuffer[4]; for (int index = 0; index < buffers.Length; index++) { buffers[index] = new AudioBuffer(Context); FillBuffer(buffers[index]); } source.Queue(buffers); lock (Context.streamers) { id = nextId++; Context.streamers[id] = this; } }
public override void ReadPayload(ISerializationContext context, IValueReader reader) { AudioSource[] sourceInfos = new AudioSource[reader.ReadInt32()]; for (int i = 0; i < sourceInfos.Length; ++i) sourceInfos[i] = new AudioSource (context, reader); this.Sources = sourceInfos; }
public VolumeToAction(AudioSource _audioSource, float _desiredVolume, float _actionDuration) { mAudioSource = _audioSource; SetGraph(Graph.Linear); SetDesiredVolume(_desiredVolume); SetActionDuration(_actionDuration); SetupAction(); }
public RequestMuteSourceMessage(AudioSource source, bool mute) : this() { if (source == null) throw new ArgumentNullException ("source"); TargetId = source.Id; Unmute = !mute; }
public void Add(AudioSource source) { if (source == null) throw new ArgumentNullException ("source"); var nsource = new AudioSource (source); OwnedSources.Add (source.OwnerId, nsource); Sources.Add (source.Id, nsource); }
public static void AssertSourcesMatch(AudioSource expected, AudioSource actual) { Assert.AreEqual (expected.Name, actual.Name, "Source Name not matching"); Assert.AreEqual (expected.OwnerId, actual.OwnerId, "Source OwnerId not matching"); Assert.AreEqual (expected.CodecSettings.WaveEncoding, actual.CodecSettings.WaveEncoding, "Source WaveEncoding not matching"); Assert.AreEqual (expected.CodecSettings.Channels, actual.CodecSettings.Channels, "Source Channels not matching"); Assert.AreEqual (expected.CodecSettings.BitsPerSample, actual.CodecSettings.BitsPerSample, "Source BitsPerSample not matching"); Assert.AreEqual (expected.CodecSettings.Bitrate, actual.CodecSettings.Bitrate, "Source Bitrate not matching"); Assert.AreEqual (expected.CodecSettings.SampleRate, actual.CodecSettings.SampleRate, "Source Frequency not matching"); Assert.AreEqual (expected.CodecSettings.FrameSize, actual.CodecSettings.FrameSize, "Source FrameSize not matching"); Assert.AreEqual (expected.CodecSettings.Complexity, actual.CodecSettings.Complexity, "Source Complexity not matching."); Assert.AreEqual (expected.IsMuted, actual.IsMuted, "Source IsMuted not matching"); }
public AudioCaptureEntity(IAudioCaptureProvider audioCapture, AudioSource source, AudioEngineCaptureOptions options) { this.audioCapture = audioCapture; this.source = source; this.options = options; this.frameLength = (this.source.CodecSettings.FrameSize / source.CodecSettings.SampleRate) * 1000; if (options.Mode == AudioEngineCaptureMode.Activated) { activation = new VoiceActivation (source.CodecSettings, source.CodecSettings.FrameSize, options.StartVolume, options.ContinuationVolume, options.ContinueThreshold); //preprocessor = new SpeexPreprocessor (this.source.FrameSize, this.source.Frequency); } }
private static void INTERNAL_CALL_Stop(AudioSource self){}
public void QueuePlayback(AudioSource source, byte[] data) { throw new NotImplementedException (); }
// Use this for initialization void Start() { //AudioSourceコンポーネントを入れる this.block = GetComponent <AudioSource>(); }
public void Values() { var source = new AudioSource ("voice", 1, 1, new AudioFormat (WaveFormatEncoding.LPCM, 2, 8, 48000), 64000, 480, 10, true); Assert.AreEqual ("voice", source.Name); Assert.AreEqual (1, source.Id); Assert.AreEqual (1, source.OwnerId); Assert.AreEqual (true, source.IsMuted); Assert.AreEqual (WaveFormatEncoding.LPCM, source.CodecSettings.WaveEncoding); Assert.AreEqual (2, source.CodecSettings.Channels); Assert.AreEqual (8, source.CodecSettings.BitsPerSample); Assert.AreEqual (64000, source.CodecSettings.Bitrate); Assert.AreEqual (48000, source.CodecSettings.SampleRate); Assert.AreEqual (480, source.CodecSettings.FrameSize); Assert.AreEqual (10, source.CodecSettings.Complexity); }
public void Setup() { this.provider = new MockAudioCaptureProvider(); this.source = AudioSourceTests.GetTestSource(); var c = new MockConnectionProvider (GablarskiProtocol.Instance).GetClientConnection(); var client = new MockClientContext (c); this.context = client; this.sender = new ClientSourceHandler (client, new ClientSourceManager (client)); this.receiver = (IAudioReceiver)this.sender; }
public void SetGain(AudioSource source, float gain) { if (this.isDisposed) throw new ObjectDisposedException ("OpenALPlaybackProvider"); if (source == null) throw new ArgumentNullException ("source"); var realGains = this.gains.ToDictionary (kvp => kvp.Key, kvp => kvp.Value.Item1); realGains[source] = gain; RecalculateGains (realGains); }
//public static AudioSource playOnce; public static void initializeAudio() { audioplayer = new GameObject(); markerAudio = new AudioSource(); //playOnce = new AudioSource(); if (GlobalVariables.Settings.enableDebugging) Debug.Log("NavUtilLib: InitializingAudio..."); try { markerAudio = audioplayer.AddComponent<AudioSource>(); markerAudio.volume = GameSettings.VOICE_VOLUME; markerAudio.pan = 0; markerAudio.dopplerLevel = 0; markerAudio.bypassEffects = true; markerAudio.loop = true; markerAudio.rolloffMode = AudioRolloffMode.Linear; markerAudio.transform.SetParent(FlightCamera.fetch.mainCamera.transform); //playOnce = audioplayer.AddComponent<AudioSource>(); //playOnce.volume = GameSettings.VOICE_VOLUME; //playOnce.pan = 0; //playOnce.dopplerLevel = 0; //playOnce.bypassEffects = true; //playOnce.loop = false; //playOnce.rolloffMode = AudioRolloffMode.Linear; //playOnce.transform.SetParent(FlightCamera.fetch.mainCamera.transform); } catch (Exception) { if (NavUtilLib.GlobalVariables.Settings.enableDebugging) Debug.Log("NavUtil: Error Loading Audio"); throw; } isLoaded = true; }
public void AirdropTowerBehaviour_PlaySound() { AudioSource.PlayClipAtPoint(_airdropTowerAudioClip, PlayerClient.localPlayerClient.controllable.transform.position); }
private void Awake() { _audio = GetComponent <AudioSource>(); }
private void PlayBlockDestroySFX() { FindObjectOfType<GameSession>().AddToScore(); AudioSource.PlayClipAtPoint(breakSound, Camera.main.transform.position); }
void Start() { source = GetComponent <AudioSource>(); GetComponentInChildren <AudioListener>().enabled = true; }
// Use this for initialization void Start() { WalkSnd = GetComponent <AudioSource> (); Moving = GetComponent <InputState> (); }
private void Spawn(AssetItem item, SceneGraphNode hit, ref Vector2 location, ref Vector3 hitLocation) { if (item is BinaryAssetItem binaryAssetItem) { if (binaryAssetItem.Type == typeof(ParticleSystem)) { var particleSystem = FlaxEngine.Content.LoadAsync <ParticleSystem>(item.ID); var actor = ParticleEffect.New(); actor.Name = item.ShortName; actor.ParticleSystem = particleSystem; actor.Position = PostProcessSpawnedActorLocation(actor, ref hitLocation); Spawn(actor); return; } if (typeof(MaterialBase).IsAssignableFrom(binaryAssetItem.Type)) { if (hit is StaticModelNode staticModelNode) { var staticModel = (StaticModel)staticModelNode.Actor; var ray = ConvertMouseToRay(ref location); if (staticModel.IntersectsEntry(ref ray, out _, out _, out var entryIndex)) { var material = FlaxEngine.Content.LoadAsync <MaterialBase>(item.ID); using (new UndoBlock(Undo, staticModel, "Change material")) staticModel.SetMaterial(entryIndex, material); } } return; } if (typeof(SkinnedModel).IsAssignableFrom(binaryAssetItem.Type)) { var model = FlaxEngine.Content.LoadAsync <SkinnedModel>(item.ID); var actor = AnimatedModel.New(); actor.Name = item.ShortName; actor.SkinnedModel = model; actor.Position = PostProcessSpawnedActorLocation(actor, ref hitLocation); Spawn(actor); return; } if (typeof(Model).IsAssignableFrom(binaryAssetItem.Type)) { var model = FlaxEngine.Content.LoadAsync <Model>(item.ID); var actor = StaticModel.New(); actor.Name = item.ShortName; actor.Model = model; actor.Position = PostProcessSpawnedActorLocation(actor, ref hitLocation); Spawn(actor); return; } if (typeof(AudioClip).IsAssignableFrom(binaryAssetItem.Type)) { var clip = FlaxEngine.Content.LoadAsync <AudioClip>(item.ID); var actor = AudioSource.New(); actor.Name = item.ShortName; actor.Clip = clip; actor.Position = PostProcessSpawnedActorLocation(actor, ref hitLocation); Spawn(actor); return; } if (typeof(Prefab).IsAssignableFrom(binaryAssetItem.Type)) { var prefab = FlaxEngine.Content.LoadAsync <Prefab>(item.ID); var actor = PrefabManager.SpawnPrefab(prefab, null); actor.Name = item.ShortName; actor.Position = PostProcessSpawnedActorLocation(actor, ref hitLocation); Spawn(actor); return; } } }
void Awake() { //Get a component reference to the AudioSource attached to the UI game object musicSource = GetComponent <AudioSource> (); //Call the PlayLevelMusic function to start playing music }
//BlockLoader Specific method: When the player presses spacebar or the simulate/play button in the upper left corner protected override void OnSimulateStart() { //if the sound file we loaded in the LoadExampleBlock if (resources.ContainsKey("warHorn.ogg")) { hasSound = true; //set the audio source we'll be using to the respective component, but if we don't find one, add one. audioSource = gameObject.GetComponent<AudioSource>() ?? gameObject.AddComponent<AudioSource>(); //set the clip the audio source will be playing to the one we loaded. audioSource.clip = resources["warHorn.ogg"].audioClip; } //This is mostly flair: //For all blocks in the machine we have during simulation foreach (Transform t in Machine.Active().SimulationMachine) { //get the ones that are a HornBlock if (t.GetComponent<HornBlock>()) { //and if they use the save keyboard button to play their sound if (t.GetComponent<HornBlock>().activateKey.KeyCode[0] == activateKey.KeyCode[0]) { //Add their volume to a coefficient we need for later HornsWithMyKeyCoefficient += t.GetComponent<HornBlock>().volumeSlider.Value; } } } }
public void Remove(AudioSource source) { foreach (var connection in context.Connections) connection.SendAsync (new SourcesRemovedMessage (new[] { source })); manager.Remove (source); }
public void PlayNukeSound() { AudioSource.PlayClipAtPoint(_nukeAudioClip, PlayerClient.localPlayerClient.controllable.transform.position); }
public void FreeSource(AudioSource source) { if (this.isDisposed) throw new ObjectDisposedException ("OpenALPlaybackProvider"); if (source == null) throw new ArgumentNullException ("source"); OpenAL.DebugFormat ("Freeing source {0}", source); lock (this.gains) this.gains = this.gains.Where (kvp => kvp.Key != source).ToDictionary (kvp => kvp.Key, kvp => kvp.Value); buffers.Remove (source); pool.FreeSource (source); }
void OnCollisionEnter2D (Collision2D collision) { AudioSource.PlayClipAtPoint(crack, transform.position, 0.15f); if (isBreakable) { HandleHits(); } }
public void SourceResult() { const string name = "Name"; var result = Messages.SourceResult.Succeeded; var source = new AudioSource (name, 1, 2, AudioCodecArgsTests.GetTestArgs()); var msg = new SourceResultMessage (name, result, source); Assert.AreEqual (result, msg.SourceResult); Assert.AreEqual (name, msg.SourceName); msg.WritePayload (serverContext, writer); long length = stream.Position; stream.Position = 0; msg = new SourceResultMessage(); msg.ReadPayload (clientContext, reader); Assert.AreEqual (length, stream.Position); Assert.AreEqual (result, msg.SourceResult); Assert.AreEqual (name, msg.SourceName); }
/// <summary> Pauses the target AudioSource </summary> public void Pause() { AudioSource.Pause(); IsPaused = true; if (DebugComponent) DDebug.Log("Pause '" + name + "' SoundyController", this); }
public PlaySoundBehaviour(GameObject gameObject, AudioSource audioSource) : base(gameObject) { this.audioSource = audioSource; }
private void Start() { if (GetComponent <VRTK_ControllerEvents>() == null) { Debug.LogError("VRTK_ControllerEvents_ListenerExample is required to be attached to a Controller that has the VRTK_ControllerEvents script attached to it"); return; } audio = GetComponent <AudioSource> (); //Setup controller event listeners GetComponent <VRTK_ControllerEvents>().TriggerPressed += new ControllerInteractionEventHandler(DoTriggerPressed); GetComponent <VRTK_ControllerEvents>().TriggerReleased += new ControllerInteractionEventHandler(DoTriggerReleased); GetComponent <VRTK_ControllerEvents>().TriggerTouchStart += new ControllerInteractionEventHandler(DoTriggerTouchStart); GetComponent <VRTK_ControllerEvents>().TriggerTouchEnd += new ControllerInteractionEventHandler(DoTriggerTouchEnd); GetComponent <VRTK_ControllerEvents>().TriggerHairlineStart += new ControllerInteractionEventHandler(DoTriggerHairlineStart); GetComponent <VRTK_ControllerEvents>().TriggerHairlineEnd += new ControllerInteractionEventHandler(DoTriggerHairlineEnd); GetComponent <VRTK_ControllerEvents>().TriggerClicked += new ControllerInteractionEventHandler(DoTriggerClicked); GetComponent <VRTK_ControllerEvents>().TriggerUnclicked += new ControllerInteractionEventHandler(DoTriggerUnclicked); GetComponent <VRTK_ControllerEvents>().TriggerAxisChanged += new ControllerInteractionEventHandler(DoTriggerAxisChanged); GetComponent <VRTK_ControllerEvents>().GripPressed += new ControllerInteractionEventHandler(DoGripPressed); GetComponent <VRTK_ControllerEvents>().GripReleased += new ControllerInteractionEventHandler(DoGripReleased); GetComponent <VRTK_ControllerEvents>().GripTouchStart += new ControllerInteractionEventHandler(DoGripTouchStart); GetComponent <VRTK_ControllerEvents>().GripTouchEnd += new ControllerInteractionEventHandler(DoGripTouchEnd); GetComponent <VRTK_ControllerEvents>().GripHairlineStart += new ControllerInteractionEventHandler(DoGripHairlineStart); GetComponent <VRTK_ControllerEvents>().GripHairlineEnd += new ControllerInteractionEventHandler(DoGripHairlineEnd); GetComponent <VRTK_ControllerEvents>().GripClicked += new ControllerInteractionEventHandler(DoGripClicked); GetComponent <VRTK_ControllerEvents>().GripUnclicked += new ControllerInteractionEventHandler(DoGripUnclicked); GetComponent <VRTK_ControllerEvents>().GripAxisChanged += new ControllerInteractionEventHandler(DoGripAxisChanged); GetComponent <VRTK_ControllerEvents>().TouchpadPressed += new ControllerInteractionEventHandler(DoTouchpadPressed); GetComponent <VRTK_ControllerEvents>().TouchpadReleased += new ControllerInteractionEventHandler(DoTouchpadReleased); GetComponent <VRTK_ControllerEvents>().TouchpadTouchStart += new ControllerInteractionEventHandler(DoTouchpadTouchStart); GetComponent <VRTK_ControllerEvents>().TouchpadTouchEnd += new ControllerInteractionEventHandler(DoTouchpadTouchEnd); GetComponent <VRTK_ControllerEvents>().TouchpadAxisChanged += new ControllerInteractionEventHandler(DoTouchpadAxisChanged); GetComponent <VRTK_ControllerEvents>().ButtonOnePressed += new ControllerInteractionEventHandler(DoButtonOnePressed); GetComponent <VRTK_ControllerEvents>().ButtonOneReleased += new ControllerInteractionEventHandler(DoButtonOneReleased); GetComponent <VRTK_ControllerEvents>().ButtonOneTouchStart += new ControllerInteractionEventHandler(DoButtonOneTouchStart); GetComponent <VRTK_ControllerEvents>().ButtonOneTouchEnd += new ControllerInteractionEventHandler(DoButtonOneTouchEnd); GetComponent <VRTK_ControllerEvents>().ButtonTwoPressed += new ControllerInteractionEventHandler(DoButtonTwoPressed); GetComponent <VRTK_ControllerEvents>().ButtonTwoReleased += new ControllerInteractionEventHandler(DoButtonTwoReleased); GetComponent <VRTK_ControllerEvents>().ButtonTwoTouchStart += new ControllerInteractionEventHandler(DoButtonTwoTouchStart); GetComponent <VRTK_ControllerEvents>().ButtonTwoTouchEnd += new ControllerInteractionEventHandler(DoButtonTwoTouchEnd); GetComponent <VRTK_ControllerEvents>().StartMenuPressed += new ControllerInteractionEventHandler(DoStartMenuPressed); GetComponent <VRTK_ControllerEvents>().StartMenuReleased += new ControllerInteractionEventHandler(DoStartMenuReleased); GetComponent <VRTK_ControllerEvents>().ControllerEnabled += new ControllerInteractionEventHandler(DoControllerEnabled); GetComponent <VRTK_ControllerEvents>().ControllerDisabled += new ControllerInteractionEventHandler(DoControllerDisabled); GetComponent <VRTK_ControllerEvents>().ControllerIndexChanged += new ControllerInteractionEventHandler(DoControllerIndexChanged); }
// Use this for initialization void Start() { time = 0f; shotSound = GetComponent <AudioSource>(); }
void Awake() { bulletAudio = GetComponent <AudioSource> (); }
void Start() { GameAudio = GetComponent <AudioSource>(); }
public void SetSource(AudioSource _source){ source = _source; source.volume = volume; source.clip = clip; source.loop = loop; }
public void FreeSource(AudioSource source) { throw new NotImplementedException (); }
private void Awake() { audioSource = GetComponent <AudioSource>(); shotSound = AudioManager.current.assaultRifleShots; muzzleFlash = GetComponentInChildren <ParticleSystem>(); }
private static void INTERNAL_CALL_Pause(AudioSource self){}
// Start is called before the first frame update void Start() { soundTitle = GetComponent <AudioSource>(); }
// Use this for initialization void Start() { burn = GetComponent <AudioSource> (); }
void Start() { psn = GameObject.Find("GameManager").GetComponent <PendantSystemNew>(); pimSource = psn.GetComponentInChildren <AudioSource>(); pSelector = GameObject.Find("PendantSelector"); }
void Awake() { if(audioSource == null) audioSource = gameObject.AddComponent<AudioSource>(); if(!Application.isPlaying) return; if(audioIsValid && (clipType == ClipType.ClipFromSoundManager || clipType == ClipType.ClipFromGroup)) { if (playOnAwake) Play(); } this.isVisible = false; }
// Start is called before the first frame update void Start() { animator = GetComponent <Animator>(); shoot = GetComponent <AudioSource>(); StartCoroutine(Waiting(time)); }
public void setSource(AudioSource _source) { source = _source; source.clip = clip; }
private void Start() { audioSource = GetComponent <AudioSource>(); abandonedBullets = GameObject.Find("AbandonBullets").transform; }
public void QueuePlayback(AudioSource audioSource, byte[] data) { if (this.isDisposed) throw new ObjectDisposedException ("OpenALPlaybackProvider"); if (audioSource == null) throw new ArgumentNullException ("audioSource"); Stack<SourceBuffer> bufferStack; if (!this.buffers.TryGetValue (audioSource, out bufferStack)) this.buffers[audioSource] = bufferStack = new Stack<SourceBuffer>(); lock (this.pool.SyncRoot) { Source source = this.pool.RequestSource (audioSource); Tuple<float, float> gain; if (this.gains.TryGetValue (audioSource, out gain)) source.Gain = gain.Item2; else source.Gain = this.normalGain; const int bufferLen = 4; if (data.Length == 0) return; if (!source.IsPlaying) { OpenAL.DebugFormat ("{0} bound to {1} isn't playing, inserting silent buffers", audioSource, source); RequireBuffers (bufferStack, source, bufferLen); for (int i = 0; i < bufferLen; ++i) { OpenALAudioFormat format = audioSource.CodecSettings.ToOpenALFormat(); SourceBuffer wait = bufferStack.Pop(); wait.Buffer (new byte[format.GetBytes ((uint)audioSource.CodecSettings.FrameSize)], format, (uint)audioSource.CodecSettings.SampleRate); source.QueueAndPlay (wait); } } RequireBuffers (bufferStack, source, 1); SourceBuffer buffer = bufferStack.Pop(); buffer.Buffer (data, audioSource.CodecSettings.ToOpenALFormat(), (uint)audioSource.CodecSettings.SampleRate); source.QueueAndPlay (buffer); } }
void Start() { sound = GetComponent <AudioSource>(); plane = GameObject.FindGameObjectWithTag("GamePlane"); InvokeRepeating("Shoot", 1.0f, 0.5f); }
private void SetAudio(AudioSource audio) { MCI_DGV_SETAUDIO_PARMS s = new MCI_DGV_SETAUDIO_PARMS(); int err; StringBuilder buf = new StringBuilder(1000); if (deviceID > 0) { err = mciSendCommandA(deviceID, MCI_SETAUDIO, MCI_WAIT | MCI_SET_OFF, ref s); if (err != 0) { mciGetErrorStringA(err, buf, 1000); //throw new ApplicationException("设置声道出错," + buf.ToString()); } else { switch (audio) { case AudioSource.Left: s.dwValue = MCI_DGV_SETAUDIO_SOURCE_LEFT; break; case AudioSource.Stereo: s.dwValue = MCI_DGV_SETAUDIO_SOURCE_STEREO; break; case AudioSource.Right: s.dwValue = MCI_DGV_SETAUDIO_SOURCE_RIGHT; break; } s.dwItem = MCI_DGV_SETAUDIO_SOURCE; err = mciSendCommandA(deviceID, MCI_SETAUDIO, MCI_DGV_SETAUDIO_VALUE | MCI_DGV_SETAUDIO_ITEM, ref s); if (err != 0) { mciGetErrorStringA(err, buf, 1000); //throw new ApplicationException("设置声道出错," + buf.ToString()); } else { s.dwValue = MCI_DGV_SETAUDIO_SOURCE_AVERAGE; s.dwItem = MCI_DGV_SETAUDIO_SOURCE; err = mciSendCommandA(deviceID, MCI_SETAUDIO, MCI_DGV_SETAUDIO_VALUE | MCI_DGV_SETAUDIO_ITEM, ref s); if (err != 0) { mciGetErrorStringA(err, buf, 1000); //throw new ApplicationException("设置声道出错," + buf.ToString()); } else { err = mciSendCommandA(deviceID, MCI_SETAUDIO, MCI_WAIT | MCI_SET_ON, ref s); if (err != 0) { mciGetErrorStringA(err, buf, 1000); //throw new ApplicationException("设置声道出错," + buf.ToString()); } } } } } }
public IEnumerator startIntroduction() { yield return(new WaitForSeconds(fadeTime)); Dialogue dialogue1 = new Dialogue(); dialogue1.sentences.Add("Bonjour Wilson, je suis désolé de cette mutation imprévue. Nous avions besoin d'un remplaçant capable et disponible, ce que vous êtes je n'en doute pas."); dialogue1.sentences.Add("Oscar Sostiene, votre prédécesseur, a disparu ce matin et nous sommes actuellement à sa recherche. Nous craignons que certaines personnes en aient voulu à son bonheur."); dialogue1.sentences.Add("La plupart de ses affaires sont toujours dans le bureau, n'en soyez pas dérangé une équipe passera d'ici peu."); dialogue1.sentences.Add("Enfin, ce n'est pas votre problème, vous êtes gradé désormais, chose assez rare pour quelqu'un de votre classe, soyez-en fier !"); FindObjectOfType <DialogSystem>().StartDialogue(dialogue1); AudioManager.instance.PlayMusic("introDialog01"); yield return(new WaitForSeconds(timeInElevator - 3f)); AudioManager.instance.PlaySound("liftEnd"); AudioSource sound = liftLoopObj.GetComponent <AudioSource>(); sound.volume = 0; Destroy(tutoRotateObject); yield return(new WaitForSeconds(3f)); elevatorDoorAnim.SetBool("Open", true); AudioManager.instance.PlaySound("elevatorDoor"); yield return(new WaitForSeconds(.5f)); tutoMoveObject.SetActive(true); while (!goToNextStep) { if (!isInElevator) { goToNextStep = true; } yield return(null); } Destroy(tutoMoveObject); yield return(new WaitForSeconds(3f)); Dialogue dialogue2 = new Dialogue(); dialogue2.sentences.Add("Ne vous laissez pas impressionner par cette théâtralité, vous vous y habituerez vite."); dialogue2.sentences.Add("Soyez le bienvenue Wilson, vous êtes ici chez vous."); FindObjectOfType <DialogSystem>().StartDialogue(dialogue2); AudioManager.instance.StopMusic(); AudioManager.instance.PlayMusic("introDialog02"); yield return(new WaitForSeconds(10f)); Dialogue dialogueOrdre = new Dialogue(); dialogueOrdre.sentences.Add("Allez y je vous prie."); hallDoorAnim.SetBool("Open", true); AudioManager.instance.PlaySound("doorOpen"); yield return(new WaitForSeconds(1f)); while (goToNextStep) { if (!isInHall) { goToNextStep = false; } yield return(null); } //intro3 Dialogue dialogue3 = new Dialogue(); dialogue3.sentences.Add("Vous êtes des nôtres désormais Wilson, dans une relation de confiance. Si jamais vous trouvez des informations sur Oscar, n'y prettez pas attention."); dialogue3.sentences.Add("Il sera très bientôt retrouvé ! Écoutez moi simplement et tout ira pour le mieux."); FindObjectOfType <DialogSystem>().StartDialogue(dialogue3); AudioManager.instance.StopMusic(); AudioManager.instance.PlayMusic("introDialog03"); yield return(new WaitForSeconds(5f)); while (!goToNextStep) { if (enterInRoom) { goToNextStep = true; } yield return(null); } while (goToNextStep) { if (closeDoor) { goToNextStep = false; } yield return(null); } doorRoomAnim.SetBool("Open", false); AudioManager.instance.PlaySound("doorClose"); yield return(new WaitForSeconds(.5f)); //intro4 Dialogue dialogue4 = new Dialogue(); dialogue4.sentences.Add("Suite à l’incident de ce matin, les portes restent fermées durant les heures de travail."); dialogue4.sentences.Add("Ne vous en faites pas je vous accompagnerai le temps de vous apprendre le métier. Commencez par vous placer devant le panneau de commande."); FindObjectOfType <DialogSystem>().StartDialogue(dialogue4); AudioManager.instance.StopMusic(); AudioManager.instance.PlayMusic("introDialog04"); yield return(new WaitForSeconds(7f)); while (!goToNextStep) { if (isAtDesk) { goToNextStep = true; } yield return(null); } StartCoroutine(startMission()); }
void Awake() { DontDestroyOnLoad(gameObject); m_AudioSource = GetComponent<AudioSource>(); }
public ReceivedAudioEventArgs(AudioSource source, byte[][] data) : base(source) { AudioData = data; }
public void TearDown() { this.provider = null; this.source = null; this.receiver = null; this.sender = null; this.context = null; }
public static void BeginCapture(this IAudioEngine self, AudioSource source, IChannelInfo channel) { if (self == null) throw new ArgumentNullException ("self"); if (channel == null) throw new ArgumentNullException ("channel"); self.BeginCapture (source, new[] { channel }); }
public void SerializeDeserialize() { var stream = new MemoryStream (new byte[20480], true); var writer = new StreamValueWriter (stream); var reader = new StreamValueReader (stream); var source = GetTestSource(); source.Serialize (null, writer); long length = stream.Position; stream.Position = 0; source = new AudioSource (null, reader); AssertSourcesMatch (GetTestSource(), source); Assert.AreEqual (length, stream.Position); }
// Start is called before the first frame update void Start() { audioSource = GetComponent <AudioSource>(); playerMovementComponent = gameObject.GetComponent <PlayerMovementScript>(); }
private AudioSource playerAudio; // 사용할 오디오 소스 컴포넌트 private void Start() { // 게임 오브젝트로부터 사용할 컴포넌트들을 가져와 변수에 할당 playerRigidbody = GetComponent<Rigidbody2D>(); animator = GetComponent<Animator>(); playerAudio = GetComponent<AudioSource>(); }
private void Awake() { audioSource = GetComponent<AudioSource>(); EventCoordinator.RegisterListener<EnemyDiedEvent>(OnEnemyDeath); }
public AudioSourceEventArgs(AudioSource source) { Source = source; }
void Start() { _audioSource = GetComponent <AudioSource>(); }
public static void BeginCapture(this IAudioEngine self, AudioSource source, IUserInfo user) { if (self == null) throw new ArgumentNullException ("self"); if (user == null) throw new ArgumentNullException ("user"); self.BeginCapture (source, new[] { user }); }
// Use this for initialization void Start() { //Get the number of points int numPoints = locationPoints.Length; //If there is at least one, create the interest points if (numPoints >= 1) { interPoints = new interestPoint[numPoints]; for (int i = 0; i < numPoints; i++) { interPoints[i].point = locationPoints[i]; //Set the y values to the height of the terrain at that point + enemy max height interPoints[i].point.y = tData.GetHeight((int)locationPoints[i].x, (int)locationPoints[i].z); if (i < dRads.Length) { interPoints[i].detectRadius = dRads[i]; } else { interPoints[i].detectRadius = DEFAULT_DRAD; } if (i < sRads.Length) { interPoints[i].spawnRadius = sRads[i]; } else { interPoints[i].spawnRadius = DEFAULT_SRAD; } interPoints[i].inRange = false; } } //Otherwise create a default interest point else { interPoints = new interestPoint[1]; interPoints[0].point = new Vector3(0.0f, 0.0f, 0.0f); interPoints[0].detectRadius = DEFAULT_DRAD; interPoints[0].spawnRadius = DEFAULT_SRAD; interPoints[0].inRange = false; } //for(int i = 0; i < interPoints.Length; i++) //{ // GameObject.Instantiate(markerPrefab, interPoints[i].point, Quaternion.identity); //} //Safe point setup if (safeDistance <= 0) { safeDistance = DEFAULT_SAFE_DISTANCE; } sPoints = new interestPoint[safePoints.Length]; for (int i = 0; i < safePoints.Length; i++) { sPoints[i].detectRadius = safeDistance; sPoints[i].inRange = false; sPoints[i].point = safePoints[i]; } playerIsSafe = false; //Get the player object playerObj = GameObject.FindGameObjectWithTag("Player"); playerSource = playerObj.GetComponents <AudioSource>()[1]; //The second audio source //Get the enemy object enemyObj = GameObject.FindGameObjectWithTag("Enemy"); //Get the enemy's script eScript = enemyObj.GetComponent <Enemy>(); collectables = GameObject.FindGameObjectsWithTag("Collectable"); canvasTexts = playerCanvas.GetComponentsInChildren <Text>(); canvasTexts[0].text = "Collected Items: " + collectedItems + " / " + collectables.Length; isPaused = false; }