private void Start() { AudioSetting audioSetting = new AudioSetting(); audioSetting.Load(); GameDataManager.instance.gameData.optionData.audioSetting = audioSetting; }
void Awake() { if (instance != null) { Destroy(gameObject); } else { instance = this; DontDestroyOnLoad(gameObject); library = GetComponent <SoundLibrary>(); musicSources = new AudioSource[2]; for (int i = 0; i < 2; i++) { GameObject newMusicSource = new GameObject("Music source " + (i + 1)); musicSources[i] = newMusicSource.AddComponent <AudioSource>(); newMusicSource.transform.parent = transform; } GameObject newSfx2Dsource = new GameObject("2D sfx source"); sfx2DSource = newSfx2Dsource.AddComponent <AudioSource>(); newSfx2Dsource.transform.parent = transform; audioListener = FindObjectOfType <AudioListener>().transform; AudioSetting audioSetting = new AudioSetting(); audioSetting.Load(); masterVolumePercent = audioSetting.masterVolumePercent; musicVolumePercent = audioSetting.musicVolumePercent; sfxVolumePercent = audioSetting.sfxVolumePercent; } }
private void LoadConfig() { AudioSetting c = Config.Current.AudioSetting; cbAudioDevice.Items.Clear(); if (Config.Current.OutputSetting.UseAudioFromCamera) { cboFuente.SelectedIndex = FUENTE_CAMARA_IP; } else { cboFuente.SelectedIndex = FUENTE_DISPOSITIVO; } WinHelper.LoadComboBoxFromDelimitedText(cbAudioDevice, this.VideoGrabber.AudioDevices); WinHelper.LoadComboBoxFromDelimitedText(cbAudioOutput, this.VideoGrabber.AudioRenderers); WinHelper.ComboBoxSelectByText(cbAudioDevice, c.AudioDevice); WinHelper.ComboBoxSelectByText(cbAudioFormat, c.AudioFormat); WinHelper.ComboBoxSelectByText(cbAudioLine, c.AudioDeviceLine); WinHelper.ComboBoxSelectByText(cbAudioOutput, c.AudioOutputDevice); chkAudioDeviceRendering.Checked = c.AudioDeviceRendering; }
public void SetVolume(float volumePercent, AudioChannel channel) { AudioSetting audioSetting = GameDataManager.instance.gameData.optionData.audioSetting; if (channel == AudioChannel.Master) { masterVolumePercent = volumePercent; audioSetting.masterVolumePercent = masterVolumePercent; } else if (channel == AudioChannel.Music) { musicVolumePercent = volumePercent; audioSetting.musicVolumePercent = musicVolumePercent; } else if (channel == AudioChannel.Sfx) { sfxVolumePercent = volumePercent; audioSetting.sfxVolumePercent = sfxVolumePercent; } musicSources[0].volume = musicVolumePercent * masterVolumePercent; musicSources[1].volume = musicVolumePercent * masterVolumePercent; audioSetting.Save(); }
private void cmdTestErrorSound_Click(object sender, EventArgs e) { try { AudioSetting audioSetting = new AudioSetting() { Enabled = true, AudioFilePath = txtErrorAudioFilePath.Text, UseSystemSounds = chkErrorUseSystemSounds.Checked, SoundRepeatCount = (int)errorRepeatCountNumericUpDown.Value, SoundVolumePerc = errorVolumePercTrackBar.Value }; if (chkErrorUseSystemSounds.Checked) { audioSetting.SystemSound = (SystemSounds)cboErrorSystemSound.SelectedIndex; } else { audioSetting.AudioFilePath = txtErrorAudioFilePath.Text; } backgroundWorker1.RunWorkerAsync(audioSetting); } catch (Exception ex) { MessageBox.Show(ex.Message, "Error", MessageBoxButtons.OK, MessageBoxIcon.Error); } }
public void SetVolume(float volumePercent, AudioChannel channel) { AudioSetting audioSetting = SaveDataManager.Instance.SaveData.OptionData.AudioSetting; if (channel == AudioChannel.Master) { MasterVolumePercent = volumePercent; audioSetting.MasterVolumePercent = MasterVolumePercent; } else if (channel == AudioChannel.Music) { MusicVolumePercent = volumePercent; audioSetting.MusicVolumePercent = MusicVolumePercent; } else if (channel == AudioChannel.Sfx) { SfxVolumePercent = volumePercent; audioSetting.SfxVolumePercent = SfxVolumePercent; } musicSources[0].volume = MusicVolumePercent * MasterVolumePercent; musicSources[1].volume = MusicVolumePercent * MasterVolumePercent; audioSetting.Save(); }
public void SetVolume(float volumePercent, AudioChannel channel) { switch (channel) { case AudioChannel.Master: masterVolumePercent = volumePercent; break; case AudioChannel.Sfx: sfxVolumePercent = volumePercent; break; case AudioChannel.Music: musicVolumePercent = volumePercent; break; } musicSources[0].volume = musicVolumePercent * masterVolumePercent; musicSources[1].volume = musicVolumePercent * masterVolumePercent; AudioSetting audioSetting = GameDataManager.instance.gameData.optionData.audioSetting; audioSetting.masterVolumePercent = masterVolumePercent; audioSetting.musicVolumePercent = musicVolumePercent; audioSetting.sfxVolumePercent = sfxVolumePercent; audioSetting.Save(); }
private void Start() { AudioSetting audioSetting = SaveDataManager.Instance.SaveData.OptionData.AudioSetting; MasterVolumePercent = audioSetting.MasterVolumePercent; MusicVolumePercent = audioSetting.MusicVolumePercent; SfxVolumePercent = audioSetting.SfxVolumePercent; }
public void SwitchAudio(AudioSetting audioSetting, AudioType type) { AudioSource audioSource = AudioSource(type); audioSource.clip = audioSetting.clip; audioSource.volume = audioSetting.volume; audioSource.Play(); }
private void Start() { AudioSetting audioSetting = SaveDataManager.Instance.SaveData.OptionData.AudioSetting; volumeSliders[0].value = audioSetting.MasterVolumePercent; volumeSliders[1].value = audioSetting.MusicVolumePercent; volumeSliders[2].value = audioSetting.SfxVolumePercent; }
void Start() { AudioSetting audioSetting = GameDataManager.instance.gameData.optionData.audioSetting; volumeSliders[0].value = audioSetting.masterVolumePercent; volumeSliders[1].value = audioSetting.musicVolumePercent; volumeSliders[2].value = audioSetting.sfxVolumePercent; }
private void Start() { AudioSetting audioSetting = GameDataManager.instance.gameData.optionData.audioSetting; masterVolumePercent = audioSetting.masterVolumePercent; musicVolumePercent = audioSetting.musicVolumePercent; sfxVolumePercent = audioSetting.sfxVolumePercent; }
public void Save() { AudioSetting audioSetting = GameDataManager.instance.gameData.optionData.audioSetting; string saveString = JsonUtility.ToJson(audioSetting); PlayerPrefs.SetString("audioSetting", saveString); /*StreamWriter file = new StreamWriter(System.IO.Path.Combine(Application.persistentDataPath, "audioSetting")); * file.Write(saveString); * file.Close();*/ }
private void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e) { AudioSetting audioSetting = (AudioSetting)e.Argument; if (audioSetting.UseSystemSounds) { AudioNotifier.PlaySystemSound(audioSetting.SystemSound, audioSetting.SoundVolumePerc, audioSetting.SoundRepeatCount); } else { AudioNotifier.PlayCustomSound(audioSetting.AudioFilePath, audioSetting.SoundVolumePerc, audioSetting.SoundRepeatCount); } }
private void Awake() { InitBgm(); foreach (AudioType type in Enum.GetValues(typeof(AudioType))) { if (type != AudioType.All) { AudioSetting setting = new AudioSetting(); _audioSettingDic.Add(type, setting); } } }
public override void SaveConfig(Config config) { AudioSetting c = config.AudioSetting; if (cboFuente.SelectedIndex == FUENTE_CAMARA_IP) { Config.Current.OutputSetting.UseAudioFromCamera = true; } else { Config.Current.OutputSetting.UseAudioFromCamera = false; } if (!Config.Current.OutputSetting.UseAudioFromCamera) { if (cbAudioDevice.SelectedItem != null) { c.AudioDevice = cbAudioDevice.SelectedItem.ToString(); if (cbAudioFormat.SelectedItem != null) { c.AudioFormat = cbAudioFormat.SelectedItem.ToString(); } } else { c.AudioDevice = ""; } if (cbAudioLine.SelectedItem != null) { c.AudioDeviceLine = cbAudioLine.SelectedItem.ToString(); } else { c.AudioDeviceLine = ""; } } if (cbAudioOutput.SelectedItem != null) { c.AudioOutputDevice = cbAudioOutput.SelectedItem.ToString(); } else { c.AudioOutputDevice = ""; } c.AudioDeviceRendering = chkAudioDeviceRendering.Checked; }
public void Play(int track, AudioSetting setting, PlayMode playMode, MixMode mixmode) { TryCreateTrack(track); Mixer <AudioTrack.AudioPlayer> mixer = AudioMixerFactory.CreateNullMixer(); if (mixmode == MixMode.VolumeMix) { mixer = AudioMixerFactory.CreateVolumeMixer(); } this.tracks[track].SetTrackMixer(mixer); this.tracks[track].Play(setting, playMode, true); }
private void Start() { // Turn off for now; this is more of a workaround since audio clips are already set up in most scenes audioSource.enabled = false; // Check AudioClip currentPlayingClip = audioManager.AudioSource(audioType).clip; if (audioSource.clip != currentPlayingClip || currentPlayingClip == null) { AudioSetting audioSetting = new AudioSetting(audioSource.clip, audioSource.volume); audioManager.SwitchAudio(audioSetting, audioType); } }
public void Load() { /* file = new StreamReader(System.IO.Path.Combine(Application.persistentDataPath, "audioSetting")); * string loadJson = file.ReadToEnd(); * file.Close();*/ string loadJson = PlayerPrefs.GetString("audioSetting", ""); AudioSetting loadData = new AudioSetting(); loadData = JsonUtility.FromJson <AudioSetting>(loadJson); masterVolumePercent = loadData.masterVolumePercent; musicVolumePercent = loadData.musicVolumePercent; sfxVolumePercent = loadData.sfxVolumePercent; }
public void Play(int track, AudioSetting setting, PlayMode playMode) { TryCreateTrack(track); this.tracks[track].Play(setting, playMode, false); }
public float GetPitch(AudioType type = AudioType.All) { AudioSetting setting = _audioSettingDic[type]; return(setting.Pitch); }
public override void OnObjectReuse(object parameters) { AudioSetting settingsForEvent = (AudioSetting)parameters; PlaySoundWithSettingsForEvent(settingsForEvent); }
public OptionData() { audioSetting = new AudioSetting(); }
/// <summary> /// 根据类型获取声音大小 /// </summary> /// <param name="type"></param> /// <returns></returns> public float GetVolumeByType(AudioType type) { AudioSetting setting = _audioSettingDic[type]; return(setting.Volume); }
private void PlaySoundWithSettingsForEvent(AudioSetting settingsForEvent) { _source.pitch = _originalPitch + Random.Range(-settingsForEvent.pitchVariety, settingsForEvent.pitchVariety); _source.volume = settingsForEvent.volume; _source.PlayOneShot(settingsForEvent.getClip()); }
public SystemProxy() { AudioSetting = new AudioSetting(PlayerPrefs.GetFloat("BGMVolume", DEFAULT_BGM_VOLUME), PlayerPrefs.GetFloat("SoundEffectVolume", DEFAULT_SOUND_EFFECT_VOLUME)); }