예제 #1
0
        private void InitializeAudioRenderer()
        {
            AudioRendererManager       = new AudioRendererManager();
            AudioDeviceSessionRegistry = new VirtualDeviceSessionRegistry();

            IWritableEvent[] writableEvents = new IWritableEvent[RendererConstants.AudioRendererSessionCountMax];

            for (int i = 0; i < writableEvents.Length; i++)
            {
                KEvent systemEvent = new KEvent(KernelContext);

                writableEvents[i] = new AudioKernelEvent(systemEvent);
            }

            HardwareDevice[] devices = new HardwareDevice[RendererConstants.AudioRendererSessionCountMax];

            // TODO: don't hardcode those values.
            // TODO: keep the device somewhere and dispose it when exiting.
            // TODO: This is kind of wrong, we should have an high level API for that and mix all buffers between them.
            for (int i = 0; i < devices.Length; i++)
            {
                devices[i] = new AalHardwareDevice(i, Device.AudioOut, 2, RendererConstants.TargetSampleRate);
            }

            AudioRendererManager.Initialize(writableEvents, devices);
        }
예제 #2
0
        private void InitializeAudioRenderer(ITickSource tickSource)
        {
            AudioManager         = new AudioManager();
            AudioOutputManager   = new AudioOutputManager();
            AudioInputManager    = new AudioInputManager();
            AudioRendererManager = new AudioRendererManager(tickSource);
            AudioRendererManager.SetVolume(Device.Configuration.AudioVolume);
            AudioDeviceSessionRegistry = new VirtualDeviceSessionRegistry();

            IWritableEvent[] audioOutputRegisterBufferEvents = new IWritableEvent[Constants.AudioOutSessionCountMax];

            for (int i = 0; i < audioOutputRegisterBufferEvents.Length; i++)
            {
                KEvent registerBufferEvent = new KEvent(KernelContext);

                audioOutputRegisterBufferEvents[i] = new AudioKernelEvent(registerBufferEvent);
            }

            AudioOutputManager.Initialize(Device.AudioDeviceDriver, audioOutputRegisterBufferEvents);
            AudioOutputManager.SetVolume(Device.Configuration.AudioVolume);

            IWritableEvent[] audioInputRegisterBufferEvents = new IWritableEvent[Constants.AudioInSessionCountMax];

            for (int i = 0; i < audioInputRegisterBufferEvents.Length; i++)
            {
                KEvent registerBufferEvent = new KEvent(KernelContext);

                audioInputRegisterBufferEvents[i] = new AudioKernelEvent(registerBufferEvent);
            }

            AudioInputManager.Initialize(Device.AudioDeviceDriver, audioInputRegisterBufferEvents);

            IWritableEvent[] systemEvents = new IWritableEvent[Constants.AudioRendererSessionCountMax];

            for (int i = 0; i < systemEvents.Length; i++)
            {
                KEvent systemEvent = new KEvent(KernelContext);

                systemEvents[i] = new AudioKernelEvent(systemEvent);
            }

            AudioManager.Initialize(Device.AudioDeviceDriver.GetUpdateRequiredEvent(), AudioOutputManager.Update, AudioInputManager.Update);

            AudioRendererManager.Initialize(systemEvents, Device.AudioDeviceDriver);

            AudioManager.Start();
        }