예제 #1
0
        /// <summary>
        /// Map the <see cref="MemoryPoolState"/> on the <see cref="Dsp.AudioProcessor"/>.
        /// </summary>
        /// <param name="memoryPool">The <see cref="MemoryPoolState"/> to map.</param>
        /// <returns>Returns the DSP address mapped.</returns>
        public DspAddress Map(ref MemoryPoolState memoryPool)
        {
            DspAddress result = AudioProcessorMemoryManager.Map(GetProcessHandle(ref memoryPool), memoryPool.CpuAddress, memoryPool.Size);

            if (result != 0)
            {
                memoryPool.DspAddress = result;
            }

            return(result);
        }
예제 #2
0
        /// <summary>
        /// Map the <see cref="AddressInfo"/> to the <see cref="Dsp.AudioProcessor"/>.
        /// </summary>
        /// <param name="addressInfo">The <see cref="AddressInfo"/> to map.</param>
        /// <returns>Returns true if mapping was performed.</returns>
        private bool AssignDspAddress(ref AddressInfo addressInfo)
        {
            if (addressInfo.CpuAddress == 0)
            {
                return(false);
            }

            if (_memoryPools.Length > 0)
            {
                Span <MemoryPoolState> memoryPool = FindMemoryPool(addressInfo.CpuAddress, addressInfo.Size);

                if (!memoryPool.IsEmpty)
                {
                    addressInfo.SetupMemoryPool(memoryPool);

                    return(true);
                }
            }

            if (_isForceMapEnabled)
            {
                DspAddress dspAddress = AudioProcessorMemoryManager.Map(_processHandle, addressInfo.CpuAddress, addressInfo.Size);

                addressInfo.ForceMappedDspAddress = dspAddress;

                AudioProcessorMemoryManager.Map(_processHandle, addressInfo.CpuAddress, addressInfo.Size);
            }
            else
            {
                unsafe
                {
                    addressInfo.SetupMemoryPool(MemoryPoolState.Null);
                }
            }

            return(false);
        }