public void GetLeverStatus(LeverLocation LeverLocation) { switch (LeverLocation) { case LeverLocation.Left: _playback.EnqueueQueue(ref _acLeft, AudioType.VoiceOver); break; case LeverLocation.Middle: _playback.EnqueueQueue(ref _acMiddle, AudioType.VoiceOver); break; case LeverLocation.Right: _playback.EnqueueQueue(ref _acRight, AudioType.VoiceOver); break; } switch (_levers[(int)LeverLocation]) { case LeverPosition.low: _playback.EnqueueQueue(ref _acLow, AudioType.VoiceOver); break; case LeverPosition.mid: _playback.EnqueueQueue(ref _acMid, AudioType.VoiceOver); break; case LeverPosition.high: _playback.EnqueueQueue(ref _acHigh, AudioType.VoiceOver); break; } _playback.PlayAudioQueue(AudioType.VoiceOver); }