public void LoadGame() { Level.LoadLevelAsync("Game").RunWithDelay(10f); AudioMixer.ChangeFloatOverTime("musicPitch", 0.4f, 3f).Run(); AudioMixer.ChangeVolumeOverTime("sfxVolume", 0.0f, 3f).Run(); AudioMixer.ChangeVolumeOverTime("musicVolume", 0.0f, 1f).RunWithDelay(3f); AudioSource.ChangeClip(GameTrack, () => AudioSource.time = 15f).RunWithDelay(4f); AudioMixer.ChangeVolumeOverTime("musicVolume", 1f, 4f).RunWithDelay(6f); ScreenFading.Instance.FadeInOut(FadeDirection.In, 1f).Run(); }