void Awake () { if (instance == null) instance = this; else { Debug.Log("There were 2 AudioMasterScripts. Destroyed 1"); Destroy (this.gameObject); } }
static AudioMasterScript instance = null; // keep music rolling void Awake() { if (instance != null) //keep music rolling { Destroy(gameObject); } else { instance = this; GameObject.DontDestroyOnLoad(gameObject); } }
void Awake() { if (instance != null) { Destroy(gameObject); } else { instance = this; GameObject.DontDestroyOnLoad(gameObject); } }