// Use this for initialization void Start() { ams = GameObject.Find("AudioManager").GetComponent <AudioManagerScript>(); toDestroy = false; Instantiate(tmPartSys, transform); t = 0; //if (inTimeWarp) ams.LowerMusic(slowdownDuration); //else ams.LowerMusic(timeWarpSlowdownDuration); reverbZone = ams.GetActualReverb(); reverbZoneTimeBomb = ams.GetReverbTimeBomb(); reverbZone.SetActive(false); reverbZoneTimeBomb.SetActive(true); //if (Time.timeScale == 1.5f) sizeMultiplier = 1.5f; //if (Time.timeScale >= 2.0f) sizeMultiplier = 3.0f; }