예제 #1
0
    void Awake()
    {
        if (instance == null)
        {
            instance = this;
        }
        else
        {
            Destroy(gameObject);
            return;
        }

        DontDestroyOnLoad(gameObject);
        foreach (Sound s in sounds)
        {
            s.source      = gameObject.AddComponent <AudioSource>();
            s.source.clip = s.clip;

            s.source.volume       = s.volume;
            s.source.pitch        = s.pitch;
            s.source.loop         = s.loop;
            s.source.spatialBlend = s.spatialBlend;
            s.source.minDistance  = s.minDistance;
            s.source.maxDistance  = s.maxDistance;
            s.source.priority     = s.priority;
        }

        StartCoroutine("StartStartSceneBackgroundMusic");
    }
예제 #2
0
    private void Update()
    {
        //This is an incredibly rough workaround that lets the duplicate AudioManager get destroyed before changing the music
        if (!done)
        {
            timer -= Time.deltaTime;
            if (timer < 0)
            {
                done = true;
                am   = FindObjectOfType <AudioManagerController>();
                switch (trackName)
                {
                case Music.TITLEMUSIC:
                    am.Stop("TutorialMusic");
                    am.Stop("GameplayMusic");
                    if (!am.IsPlaying("TitleMusic"))
                    {
                        am.Play("TitleMusic");
                    }
                    break;

                case Music.GAMEPLAYMUSIC:
                    am.Stop("TutorialMusic");
                    am.Stop("TitleMusic");
                    if (!am.IsPlaying("GameplayMusic"))
                    {
                        am.Play("GameplayMusic");
                    }
                    break;

                case Music.TUTORIALMUSIC:
                    am.Stop("TitleMusic");
                    am.Stop("GameplayMusic");
                    if (!am.IsPlaying("TutorialMusic"))
                    {
                        am.Play("TutorialMusic");
                    }
                    break;

                default:
                    am.Stop("TitleMusic");
                    am.Stop("GameplayMusic");
                    am.Stop("TutorialMusic");
                    break;
                }
            }
        }
    }
예제 #3
0
 void Awake()
 {
     if (instance != null)
     {
         Destroy(gameObject);
     }
     else
     {
         instance = this;
         DontDestroyOnLoad(gameObject);
     }
     foreach (Sound s in soundArray)
     {
         s.source        = gameObject.AddComponent <AudioSource>();
         s.source.clip   = s.clip;
         s.source.name   = s.name;
         s.source.volume = s.volume;
         s.source.pitch  = s.pitch;
         s.source.loop   = s.loop;
     }
 }
예제 #4
0
 // Start is called before the first frame update
 void Start()
 {
     AudioManager = GameObject.Find("AudioManager").GetComponent <AudioManagerController>();
     SetupGame();
 }
예제 #5
0
 // Start is called before the first frame update
 void Start()
 {
     AudioManager = GameObject.Find("AudioManager").GetComponent <AudioManagerController>();
     StartCoroutine(LaunchBall());
 }
 private void Start()
 {
     AudioManager = GameObject.Find("AudioManager").GetComponent <AudioManagerController>();
     AudioManager.PlaySound(name: "Menu", loopable: true, selfDestruct: false, volume: 0.15f);
 }