예제 #1
0
 // Token: 0x06000602 RID: 1538 RVA: 0x000332A4 File Offset: 0x000314A4
 private void Update()
 {
     if (this.m_bindDialog.activeSelf)
     {
         this.UpdateBinding();
         return;
     }
     this.UpdateResSwitch(Time.deltaTime);
     AudioListener.volume         = this.m_volumeSlider.value;
     MusicMan.m_masterMusicVolume = this.m_musicVolumeSlider.value;
     AudioMan.SetSFXVolume(this.m_sfxVolumeSlider.value);
     this.SetQualityText(this.m_shadowQualityText, (int)this.m_shadowQuality.value);
     this.SetQualityText(this.m_lodText, (int)this.m_lod.value);
     this.SetQualityText(this.m_lightsText, (int)this.m_lights.value);
     this.SetQualityText(this.m_vegetationText, (int)this.m_vegetation.value);
     this.m_resButtonText.text = string.Concat(new object[]
     {
         this.m_selectedRes.width,
         "x",
         this.m_selectedRes.height,
         "  ",
         this.m_selectedRes.refreshRate,
         "hz"
     });
     this.m_guiScaleText.text = this.m_guiScaleSlider.value.ToString() + "%";
     GuiScaler.SetScale(this.m_guiScaleSlider.value / 100f);
     if (Input.GetKeyDown(KeyCode.Escape))
     {
         this.OnBack();
     }
 }
예제 #2
0
    // Token: 0x0600060A RID: 1546 RVA: 0x00033990 File Offset: 0x00031B90
    private void LoadSettings()
    {
        ZInput.instance.Load();
        AudioListener.volume         = PlayerPrefs.GetFloat("MasterVolume", AudioListener.volume);
        MusicMan.m_masterMusicVolume = PlayerPrefs.GetFloat("MusicVolume", 1f);
        AudioMan.SetSFXVolume(PlayerPrefs.GetFloat("SfxVolume", 1f));
        this.m_continousMusic.isOn     = (PlayerPrefs.GetInt("ContinousMusic", 1) == 1);
        PlayerController.m_mouseSens   = PlayerPrefs.GetFloat("MouseSensitivity", PlayerController.m_mouseSens);
        PlayerController.m_invertMouse = (PlayerPrefs.GetInt("InvertMouse", 0) == 1);
        float @float = PlayerPrefs.GetFloat("GuiScale", 1f);

        this.m_volumeSlider.value      = AudioListener.volume;
        this.m_sensitivitySlider.value = PlayerController.m_mouseSens;
        this.m_sfxVolumeSlider.value   = AudioMan.GetSFXVolume();
        this.m_musicVolumeSlider.value = MusicMan.m_masterMusicVolume;
        this.m_guiScaleSlider.value    = @float * 100f;
        this.m_invertMouse.isOn        = PlayerController.m_invertMouse;
        this.m_gamepadEnabled.isOn     = ZInput.IsGamepadEnabled();
        this.m_languageKey             = Localization.instance.GetSelectedLanguage();
        this.m_language.text           = Localization.instance.Localize("$language_" + this.m_languageKey.ToLower());
        this.m_cameraShake.isOn        = (PlayerPrefs.GetInt("CameraShake", 1) == 1);
        this.m_shipCameraTilt.isOn     = (PlayerPrefs.GetInt("ShipCameraTilt", 1) == 1);
        this.m_quickPieceSelect.isOn   = (PlayerPrefs.GetInt("QuickPieceSelect", 0) == 1);
        this.m_showKeyHints.isOn       = (PlayerPrefs.GetInt("KeyHints", 1) == 1);
        this.m_dofToggle.isOn          = (PlayerPrefs.GetInt("DOF", 1) == 1);
        this.m_vsyncToggle.isOn        = (PlayerPrefs.GetInt("VSync", 0) == 1);
        this.m_bloomToggle.isOn        = (PlayerPrefs.GetInt("Bloom", 1) == 1);
        this.m_ssaoToggle.isOn         = (PlayerPrefs.GetInt("SSAO", 1) == 1);
        this.m_sunshaftsToggle.isOn    = (PlayerPrefs.GetInt("SunShafts", 1) == 1);
        this.m_aaToggle.isOn           = (PlayerPrefs.GetInt("AntiAliasing", 1) == 1);
        this.m_caToggle.isOn           = (PlayerPrefs.GetInt("ChromaticAberration", 1) == 1);
        this.m_motionblurToggle.isOn   = (PlayerPrefs.GetInt("MotionBlur", 1) == 1);
        this.m_softPartToggle.isOn     = (PlayerPrefs.GetInt("SoftPart", 1) == 1);
        this.m_tesselationToggle.isOn  = (PlayerPrefs.GetInt("Tesselation", 1) == 1);
        this.m_shadowQuality.value     = (float)PlayerPrefs.GetInt("ShadowQuality", 2);
        this.m_lod.value             = (float)PlayerPrefs.GetInt("LodBias", 2);
        this.m_lights.value          = (float)PlayerPrefs.GetInt("Lights", 2);
        this.m_vegetation.value      = (float)PlayerPrefs.GetInt("ClutterQuality", 2);
        this.m_fullscreenToggle.isOn = Screen.fullScreen;
        this.m_oldFullscreen         = this.m_fullscreenToggle.isOn;
        this.m_oldRes        = Screen.currentResolution;
        this.m_oldRes.width  = Screen.width;
        this.m_oldRes.height = Screen.height;
        this.m_selectedRes   = this.m_oldRes;
        ZLog.Log(string.Concat(new object[]
        {
            "Current res ",
            Screen.currentResolution.width,
            "x",
            Screen.currentResolution.height,
            "     ",
            Screen.width,
            "x",
            Screen.height
        }));
    }
예제 #3
0
    // Token: 0x060009F2 RID: 2546 RVA: 0x00047F50 File Offset: 0x00046150
    private void Awake()
    {
        if (AudioMan.m_instance != null)
        {
            ZLog.Log("Audioman already exist, destroying self");
            UnityEngine.Object.DestroyImmediate(base.gameObject);
            return;
        }
        AudioMan.m_instance = this;
        UnityEngine.Object.DontDestroyOnLoad(base.gameObject);
        GameObject gameObject = new GameObject("ocean_ambient_loop");

        gameObject.transform.SetParent(base.transform);
        this.m_oceanAmbientSource                       = gameObject.AddComponent <AudioSource>();
        this.m_oceanAmbientSource.loop                  = true;
        this.m_oceanAmbientSource.spatialBlend          = 0.75f;
        this.m_oceanAmbientSource.outputAudioMixerGroup = this.m_ambientMixer;
        this.m_oceanAmbientSource.maxDistance           = 128f;
        this.m_oceanAmbientSource.minDistance           = 40f;
        this.m_oceanAmbientSource.spread                = 90f;
        this.m_oceanAmbientSource.rolloffMode           = AudioRolloffMode.Linear;
        this.m_oceanAmbientSource.clip                  = this.m_oceanAudio;
        this.m_oceanAmbientSource.bypassReverbZones     = true;
        this.m_oceanAmbientSource.dopplerLevel          = 0f;
        this.m_oceanAmbientSource.volume                = 0f;
        this.m_oceanAmbientSource.Play();
        GameObject gameObject2 = new GameObject("ambient_loop");

        gameObject2.transform.SetParent(base.transform);
        this.m_ambientLoopSource                       = gameObject2.AddComponent <AudioSource>();
        this.m_ambientLoopSource.loop                  = true;
        this.m_ambientLoopSource.spatialBlend          = 0f;
        this.m_ambientLoopSource.outputAudioMixerGroup = this.m_ambientMixer;
        this.m_ambientLoopSource.bypassReverbZones     = true;
        this.m_ambientLoopSource.volume                = 0f;
        GameObject gameObject3 = new GameObject("wind_loop");

        gameObject3.transform.SetParent(base.transform);
        this.m_windLoopSource                       = gameObject3.AddComponent <AudioSource>();
        this.m_windLoopSource.loop                  = true;
        this.m_windLoopSource.spatialBlend          = 0f;
        this.m_windLoopSource.outputAudioMixerGroup = this.m_ambientMixer;
        this.m_windLoopSource.bypassReverbZones     = true;
        this.m_windLoopSource.clip                  = this.m_windAudio;
        this.m_windLoopSource.volume                = 0f;
        this.m_windLoopSource.Play();
        if (SystemInfo.graphicsDeviceType == GraphicsDeviceType.Null)
        {
            AudioListener.volume = 0f;
            return;
        }
        AudioListener.volume = PlayerPrefs.GetFloat("MasterVolume", AudioListener.volume);
        AudioMan.SetSFXVolume(PlayerPrefs.GetFloat("SfxVolume", AudioMan.GetSFXVolume()));
    }