void Update() { if (ingame_) { // Move plane moveHorizontal = Input.GetAxis("Horizontal"); moveVertical = Input.GetAxis("Vertical"); Vector3 movement = new Vector3(moveHorizontal * sensitivity, 0.0f, 0.0f); // Boost the plane if (kAudioIn.GetInputVolume(AudioInputAdapter.GetDevice()) >= threshold) { time_stamp_ = Time.time; inBoostMode = true; } if (Time.time - time_stamp_ > boostDuration && inBoostMode) { inBoostMode = false; } if (inBoostMode) { movement.z += kBack.GetRollingSpeed() * maxspeed; } else { movement.z += kBack.GetRollingSpeed() - 0.05f; } //movement.x += Random.Range(-0.01f * GameController.birdHitCounter, 0.01f * GameController.birdHitCounter); //movement.z += Random.Range(-0.01f * GameController.birdHitCounter, 0.01f * GameController.birdHitCounter); MoveTarget(movement); // Wobble plane unless middle connection exists if (!Input.GetKey(KeyCode.F) && moveHorizontal == 0) { //Plane fall if (Time.time - crash_ > crashthreshold) { player_.useGravity = true; kSound.fallingSound(); ingame_ = false; StartCoroutine(PlaneDestruct()); } Vector3 randmove = new Vector3(Random.Range(-0.1f * (Time.time - crash_), 0.1f * (Time.time - crash_)), 0, 0); MoveTarget(randmove); } else { crash_ = Time.time; } //Plane fall if (GameController.birdHitCounter >= GameController.planeLife) { player_.useGravity = true; kSound.fallingSound(); ingame_ = false; StartCoroutine(PlaneDestruct()); } } }
void Update() { if (buffer_.Count <= kSampleLength) { IsActive = false; StartCoroutine(BufferSetup()); } if (IsActive) { StreamIn(kAudioIn.GetInputVolume(AudioInputAdapter.GetDevice())); if (!IsInput) { if (EdgeDetect() == Edge.kRising || Input.GetKey(KeyCode.P)) { riscount_++; Debug.Log("Rising Count: " + riscount_); if (riscount_ >= 3) { IsInput = true; StopDetect(); kGameCtrl.OnGameStart(); } } } } }
void Update() { tspeed_ = Mathf.Abs(kAudioIn.GetInputVolume(AudioInputAdapter.GetDevice()) * _scrollSpeed); if (!ingame_) { tspeed_ = 0; } speed_ = Mathf.SmoothDamp(speed_, tspeed_, ref current_acc_, 3.0f); actual_speed_ = Mathf.Clamp(speed_ * Time.deltaTime, 0f, 0.003f) + 0.0003f; if (!ingame_) { actual_speed_ -= 0.0003f; } saved_y_ += actual_speed_; if (saved_y_ >= 1) { loopcount++; } //plane.SetFloat(blend_hash_, actual_speed_ * 500); saved_y_ = Mathf.Repeat(saved_y_, 1f); loopcount = saved_y_ + Mathf.Floor(loopcount); Vector2 offset = new Vector2(saved_offset_.x, saved_y_); GetComponent <Renderer>().sharedMaterial.SetTextureOffset("_MainTex", offset); }
IEnumerator BufferSetup() { while (buffer_.Count <= kSampleLength) { buffer_.Enqueue(kAudioIn.GetInputVolume(AudioInputAdapter.GetDevice())); yield return(null); IsActive = true; } }
// Update is called once per frame void Update() { rot = Mathf.Clamp(kAudioIn.GetInputVolume(AudioInputAdapter.GetDevice()), 0, 5f); rot = 220 + rot * 28; transform.localRotation = Quaternion.Euler(new Vector3(0, rot, 0)); }