void Start() { InventoryManager = InventoryManager.GetInstance(); AudioHost = AudioHost.GetInstance(); InventoryManager.OnItemEquipped += HandleItemEquipped; InventoryManager.OnItemUnequipped += HandleItemUnequipped; }
void Start() { InventoryInteraction = InventoryInteraction.GetInstance(); ItemInstance = GetComponent <ItemInstance>(); inventoryHolder = InventoryInteraction.inventoryHolder; platform = InventoryInteraction.platform; AudioHost = AudioHost.GetInstance(); }
void Start() { ReferenceManager = ReferenceManager.GetInstance(); AudioHost = AudioHost.GetInstance(); EnemyManager = EnemyManager.GetInstance(); target = ReferenceManager.playerTransform; _audio = AudioHost.GetComponent <Audio>(); spriteRenderer = GetComponentInChildren <SpriteRenderer>(); FadeIn(); }
void Start() { AudioHost = AudioHost.GetInstance(); Debug.Log(AudioHost); ReferenceManager = ReferenceManager.GetInstance(); InventoryManager = InventoryManager.GetInstance(); UIManager = UIManager.GetInstance(); PlayerInput = PlayerInput.GetInstance(); playerInvincibilityEffect = PlayerInput.GetComponent <FadeInOut>(); target = ReferenceManager.playerTransform; }