void UpdateBlock(LiveBlock block) { // const float damping = 100; if (!block.isClosed) { double closeTime = MusicPlayer.LiveTime - block.createTime; if (closeTime > closeDuration) { block.isClosed = true; ParticleFxPool.Emit(closeParticleFxPreset, block.transform.position, block.transform.rotation); FlashFxPool.Flash(closeFlashFxConfig, block.transform.position); block.leftShellTrans.localPosition = Vector3.zero; block.rightShellTrans.localPosition = Vector3.zero; } else { block.leftShellTrans.localPosition = new Vector3(0, 0, Easing.Ease(closeEasingType, closeEasingPhase, shellStart, -shellStart, closeTime, closeDuration)); block.rightShellTrans.localPosition = new Vector3(0, 0, Easing.Ease(closeEasingType, closeEasingPhase, -shellStart, shellStart, closeTime, closeDuration)); } } if (MusicPlayer.LiveTime <= block.startTime) // Not yet { var offset = block.startTime - MusicPlayer.LiveTime; var x = Easing.Ease(bufferEasingTypeX, bufferEasingPhaseX, block.x, bufferX * block.startX, offset, bufferInterval); var y = Easing.Ease(bufferEasingTypeY, bufferEasingPhaseY, block.y, bufferY * block.startY, offset, bufferInterval); var z = Easing.Ease(bufferEasingTypeZ, bufferEasingPhaseZ, 0, bufferZ, offset, bufferInterval); // block.transform.localPosition = Vector3.Lerp(block.transform.localPosition, new Vector3(x, y, z), UnityEngine.Time.deltaTime * damping); block.transform.localPosition = new Vector3(x, y, z); } else if (MusicPlayer.LiveTime - block.startTime < cacheInterval && MusicPlayer.LiveTime - block.startTime < TimeBad) // Over due { var offset = MusicPlayer.LiveTime - block.startTime; var x = Easing.Ease(cacheEasingTypeX, cacheEasingPhaseX, block.x, cacheX * block.x, offset, cacheInterval); var y = Easing.Ease(cacheEasingTypeY, cacheEasingPhaseY, block.y, cacheY * block.y, offset, cacheInterval); var z = Easing.Ease(cacheEasingTypeZ, cacheEasingPhaseZ, 0, cacheZ, offset, cacheInterval); // block.transform.localPosition = Vector3.Lerp(block.transform.localPosition, new Vector3(x, y, z), UnityEngine.Time.deltaTime * damping); block.transform.localPosition = new Vector3(x, y, z); } else // Miss { AudioFxPool.Play(badAudioConfigs[Random.Range(0, badAudioConfigs.Length)], block.transform.position); FlashFxPool.Flash(badFlashFxConfig, block.transform.position); uiScoreText.material = badMaterial; uiComboText.material = badMaterial; uiIncText.text = ""; uiComboText.text = "x 0 x"; uiComboTextTween.isDead = false; uiComboTextTween.time = 0; block.shouldDie = true; block.shouldDieSilently = true; combo = 0; } if (block.isClosed && MusicPlayer.LiveTime - block.startTime < cacheInterval) // Detect collision { if (block.side == Side.Left) // Left hand { if (Vector3.Dot(leftTip.velocity, -block.transform.up) > block.minDyingSpeed) { DetectCollision(leftTip, block); } } else // Right hand { if (Vector3.Dot(rightTip.velocity, -block.transform.up) > block.minDyingSpeed) { DetectCollision(rightTip, block); } } } }
void KillBlock(LiveBlock block) { double offset = Math.Abs(block.startTime - MusicPlayer.LiveTime); if (offset <= TimeGood) { combo += 1; if (combo > maxCombo) { maxCombo = combo; } } else { combo = 0; } float inc = block.isParallel ? BaseParaScore : BaseNormalScore; inc *= GetScoreOffsetAddon(offset) * GetScoreComboAddon(combo); score += (int)inc; AudioFxConfig audioConfig; Material material; string text; // float scale; if (offset <= TimePerfect) { // scale = 2; material = perfectMaterial; text = perfectText; audioConfig = block.isLong ? specialAudioConfigs[Random.Range(0, specialAudioConfigs.Length)] : perfectAudioConfigs[Random.Range(0, perfectAudioConfigs.Length)]; } else if (offset <= TimeGreat) { // scale = 1.5f; material = greatMaterial; text = greatText; audioConfig = greatAudioConfigs[Random.Range(0, greatAudioConfigs.Length)]; } else if (offset <= TimeGood) { // scale = 1; material = goodMaterial; text = goodText; audioConfig = goodAudioConfigs[Random.Range(0, goodAudioConfigs.Length)]; } else // if (offset <= TimeBad) // scale = 0.5f; { material = badMaterial; text = badText; audioConfig = badAudioConfigs[Random.Range(0, badAudioConfigs.Length)]; } var blockPosition = block.transform.position; hitParticleFxPreset.configs[0].count = combo << 1; // 0th must be CubeCoin ParticleFxPool.Emit(hitParticleFxPreset, blockPosition, block.transform.rotation); FlashFxPool.Flash(hitFlashFxConfig, blockPosition); AudioFxPool.Play(audioConfig, blockPosition); uiScoreText.material = material; uiIncText.material = material; uiComboText.material = material; uiScoreText.text = score.ToString("N0"); uiIncText.text = "+" + inc.ToString("N0"); uiComboText.text = string.Format(combo == 0 ? "x {0:N0} x" : combo == maxCombo ? "^ {0:N0} ^" : "+ {0:N0} +", combo); uiScoreTextTween.isDead = false; uiScoreTextTween.time = 0; uiComboTextTween.isDead = false; uiComboTextTween.time = 0; uiIncTextTween.isDead = false; uiIncTextTween.time = 0; block.Die(); block.uiComboText.material = material; block.uiJudgeText.material = material; block.uiScoreText.material = material; block.uiScoreText.text = string.Format("+{0:N0}", inc); block.uiJudgeText.text = text; if (combo > 10) { block.uiComboText.text = string.Format("{0:N0}", combo); } TweenManager.AddTween(new Tween(recycleInterval, textTween.easingType, textTween.easingPhase, step => { float inverse = (1f - step); // * scale; var size = new Vector3(inverse, inverse, inverse); // block.uiScoreText.color = new Color(1, 1, 1, inverse); // block.uiJudgeText.color = new Color(1, 1, 1, inverse); // block.uiComboText.color = new Color(1, 1, 1, inverse); block.uiScoreText.transform.localScale = size; block.uiJudgeText.transform.localScale = size; block.uiComboText.transform.localScale = size; })); }
void Start() { Instance = this; }