void Start() { NFF = GameObject.Find("NoiseFlowField").GetComponent <NoiseFlowField>(); audioPeer = GameObject.Find("AudioPeer").GetComponent <AudioPeer>(); AFF = NFF.GetComponent <AudioFlowField>(); this.gameObject.GetComponent <MeshRenderer>().material = AFF.audioMaterial[band]; audioband = band; this.transform.rotation = Random.rotation; }
// Use this for initialization void Start() { NFF = GameObject.Find("NoiseFlowField").GetComponent <NoiseFlowField>(); AFF = NFF.GetComponent <AudioFlowField>(); int band = Random.Range(0, 8); //for(int i = 0; i < NFF.bloomParticles.Count; i++) //{ // //int band = NFF.countBand % 8; // NFF.staticParticleMeshRenderer[i].material = AFF.audioMaterial[band]; // NFF.staticParticles[i].audioband = band; // NFF.countBand++; //} }