public static void FadeOut() { if (_instance == null) { Debug.LogError("Tried to fade out SceneAudioManager when one doesn't exist in the scene"); return; } _instance._fadeOut(); }
public static void FadeOut() { if (_instance == null) { Debug.LogError("Tried to fade out SceneAudioManager when one doesn't exist in the scene"); return; } _instance._fadeOut(); }