/// <summary> /// 播放环境音乐 /// </summary> /// <param name="audioEnvironment"></param> public void PlayEnvironment(AudioEnvironmentEnum audioEnvironment, float volumeScale) { AudioClip audioClip = null; //switch (audioEnvironment) //{ //} audioSourceForEnvironment.volume = volumeScale; audioSourceForEnvironment.clip = audioClip; audioSourceForEnvironment.Play(); }
/// <summary> /// 播放环境音乐 /// </summary> /// <param name="audioEnvironment"></param> public void PlayEnvironment(AudioEnvironmentEnum audioEnvironment, float volumeScale) { AudioClip audioClip = null; switch (audioEnvironment) { case AudioEnvironmentEnum.Rain: audioClip = manager.GetEnvironmentClip("environment_rain_1"); break; case AudioEnvironmentEnum.Wind: audioClip = manager.GetEnvironmentClip("environment_wind_1"); break; } audioSourceForEnvironment.volume = volumeScale; audioSourceForEnvironment.clip = audioClip; audioSourceForEnvironment.Play(); }