예제 #1
0
        private void TestPlayStateSetup(Game game)
        {
            BuildEntityHierarchy();
            CreateAndAddListenerComponentToEntities();
            CreateAndAddEmitterComponentToEntities();
            AddSoundEffectToEmitterComponents(game);
            AddRootEntityToEntitySystem(game);

            // add an extra listener.
            var extraList       = new AudioListenerComponent();
            var extraListEntity = new Entity();

            extraListEntity.Add(extraList);
            Internal.Refactor.ThrowNotImplementedException("TODO: UPDATE TO USE Scene and Graphics Composer");
            //game.Entities.Add(extraListEntity);

            // check that PlayState always returns 'PlayState.Stopped' when there are no listeners
            mainController.Play();
            Assert.True(PlayState.Stopped == mainController.PlayState, "Value of playState without listeners is not valid after call to play.");
            mainController.Pause();
            Assert.True(PlayState.Stopped == mainController.PlayState, "Value of playState without listeners is not valid after call to Pause.");
            mainController.Stop();
            Assert.True(PlayState.Stopped == mainController.PlayState, "Value of playState without listeners is not valid after call to Stop.");

            // check values with listeners

            AddListenersToAudioSystem(game);

            mainController.Play();
            Assert.True(PlayState.Playing == mainController.PlayState, "Value of playState with listeners is not valid after call to play.");
            mainController.Pause();
            Assert.True(PlayState.Paused == mainController.PlayState, "Value of playState with listeners is not valid after call to Pause.");
            mainController.Stop();
            Assert.True(PlayState.Stopped == mainController.PlayState, "Value of playState with listeners is not valid after call to Stop.");
            mainController.Play();
            Assert.True(PlayState.Playing == mainController.PlayState, "Value of playState with listeners is not valid after a second call to play.");
            mainController.Pause();
            Assert.True(PlayState.Paused == mainController.PlayState, "Value of playState with listeners is not valid after a second call to Pause.");
            mainController.Play();
            Assert.True(PlayState.Playing == mainController.PlayState, "Value of playState with listeners is not valid after a third call to play.");
        }
예제 #2
0
        private void TestPlayStateSetup(Game game)
        {
            BuildEntityHierarchy();
            CreateAndAddListenerComponentToEntities();
            CreateAndAddEmitterComponentToEntities();
            AddSoundEffectToEmitterComponents(game);
            AddRootEntityToEntitySystem(game);

            // add an extra listener.
            var extraList       = new AudioListenerComponent();
            var extraListEntity = new Entity();

            extraListEntity.Add(extraList);
            game.Entities.Add(extraListEntity);

            // check that PlayState always returns 'SoundPlayState.Stopped' when there are no listeners
            mainController.Play();
            Assert.AreEqual(SoundPlayState.Stopped, mainController.PlayState, "Value of playState without listeners is not valid after call to play.");
            mainController.Pause();
            Assert.AreEqual(SoundPlayState.Stopped, mainController.PlayState, "Value of playState without listeners is not valid after call to Pause.");
            mainController.Stop();
            Assert.AreEqual(SoundPlayState.Stopped, mainController.PlayState, "Value of playState without listeners is not valid after call to Stop.");

            // check values with listeners

            AddListenersToAudioSystem(game);

            mainController.Play();
            Assert.AreEqual(SoundPlayState.Playing, mainController.PlayState, "Value of playState with listeners is not valid after call to play.");
            mainController.Pause();
            Assert.AreEqual(SoundPlayState.Paused, mainController.PlayState, "Value of playState with listeners is not valid after call to Pause.");
            mainController.Stop();
            Assert.AreEqual(SoundPlayState.Stopped, mainController.PlayState, "Value of playState with listeners is not valid after call to Stop.");
            mainController.Play();
            Assert.AreEqual(SoundPlayState.Playing, mainController.PlayState, "Value of playState with listeners is not valid after a second call to play.");
            mainController.Pause();
            Assert.AreEqual(SoundPlayState.Paused, mainController.PlayState, "Value of playState with listeners is not valid after a second call to Pause.");
            mainController.Play();
            Assert.AreEqual(SoundPlayState.Playing, mainController.PlayState, "Value of playState with listeners is not valid after a third call to play.");
        }