public override void SetEffectsVisible(bool visible) { lineEffect.SetVisible(visible); chainEndsEffect[0].SetVisible(visible); //chainEndsEffect[1].SetVisible(visible); audioLoop.SetVisible(visible); }
public void SetEffectsVisible(bool localVisible) { if (audioLoop) { audioLoop.SetVisible(localVisible); } }
public override void SetEffectsVisible(bool visible) { meshEffect.SetVisible(visible); audioLoop.SetVisible(visible); }
public override void SetRecievingEffectsVisible(bool visible) { //lineEffect.SetVisible(visible); pointEffect.SetVisible(visible); audioLoop.SetVisible(visible); }