void Awake() { if (Instance != null) { DestroyImmediate(gameObject); return; } Instance = this; }
void Start() { helpText.SetActive(false); skipButton.gameObject.SetActive(false); micModeButton.gameObject.SetActive(false); shuffleModeButton.gameObject.SetActive(false); Invoke("StartGame", splashDuration); // Subscribe to AudioController.StartShuffleModeFailed event // so we can hide the UI buttons and show the help message when // falling back to mic mode. audioController = GetComponent<AudioController>(); audioController.StartShuffleModeFailed += (s, e) => { skipButton.gameObject.SetActive(false); micModeButton.gameObject.SetActive(false); shuffleModeButton.gameObject.SetActive(false); Invoke("ShowHelp", helpDelay); Invoke("HideHelp", helpDelay + helpDuration); }; // Set up the BubbleController dependencies and create the BubbleController. ExplosionController explosionController = GetComponent<ExplosionController>(); GameObject spectrumObject = GameObject.FindGameObjectWithTag("Spectrum"); SpectrumVisualiser visualiser = spectrumObject.GetComponent<SpectrumVisualiser>(); bubbleController = new BubbleController(bubblePrefab, bubbleOptions, worldBoundary, explosionController, visualiser); }
// Use this for initialization public virtual void Start() { player = GameObject.Find("GameManager").GetComponent<Player>(); audio = GameObject.Find("FXController").GetComponent<AudioController>(); spriteRenderer = gameObject.GetComponent<SpriteRenderer>(); defaultImg = spriteRenderer.sprite; }
void Start() { speedRegulator = GameObject.Find ("SpeedRegulator").GetComponent<SpeedRegulator>(); scoreRegulator = GameObject.Find ("ScoreRegulator").GetComponent<ScoreRegulator>(); gasRegulator = GameObject.Find ("GasRegulator").GetComponent<GasRegulator>(); audioController = GameObject.Find ("AudioContainer").GetComponent<AudioController>(); comboRegulator = GameObject.Find ("ComboRegulator").GetComponent<ComboRegulator> (); }
// Use this for initialization void Awake() { AudioController.instance = this; // idle = this.gameObject.AddComponent <AudioSource>(); // idleClip = Resources.Load ("Audio/ambient") as AudioClip; // idle.clip = idleClip; // idle.loop = true; // idle.Play(); }
// Use this for initialization void Start() { myTransform = this.transform; SetUnitValues(); players = GameObject.FindGameObjectsWithTag("Player"); //highScore = GameObject.FindGameObjectWithTag("HighScore").GetComponent<HighScore>(); audioController = GameObject.FindGameObjectWithTag("AudioController").GetComponent<AudioController>(); gameController = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameController>(); }
void OnLevelWasLoaded (int level) { audioController = GameObject.Find("AudioController").GetComponent<AudioController>(); if (PSSceneUtil.InGame(level)) { ShowInventoryPanel(); } else { HideInventoryPanel(); CleanupScene(); } }
void Awake() { anim = GetComponent<Animator> (); audioController = GetComponent<AudioController> (); playerMovement = GetComponent<PlayerMovement> (); hitParticles = GetComponentsInChildren<ParticleSystem> ()[0]; score = GameObject.Find ("ScoreKeeper").GetComponent<Score>(); // CurrentHealth = StartHealth; }
void Awake() { rb = GetComponent<Rigidbody> (); anim = GetComponent<Animator> (); audioController = GetComponent<AudioController> (); rb.constraints = RigidbodyConstraints.FreezePositionZ | RigidbodyConstraints.FreezeRotationX | RigidbodyConstraints.FreezeRotationY | RigidbodyConstraints.FreezeRotationZ; cam = Camera.main.transform; gun = transform.GetComponentInChildren<PlayerShooting> (); }
protected override void Start() { base.Start(); _audio = GetComponentInChildren<AudioController>(); //_audio.Play(_audioEngineRunning); m_Clock.ClockUpdatedEvent += OnClockUpdated; }
// Use this for initialization void Start () { fader = transform.Find ("texture_black").GetComponent<SceneFadeInOut> (); audio_Controller_Script = AudioControllerObject.GetComponent<AudioController> (); audio_Controller_Script.FadeSpeed = FadeSpeed; fader = FindObjectOfType<GUITexture> ().GetComponent<SceneFadeInOut> (); fader.FadeSpeed = FadeSpeed; }
public static void PlayTrack(this AudioSource source, string track) { if (!source.isPlaying) { store_ = AudioController.Instance; source.clip = store_.TrackName(track); source.Play(); } else Debug.LogError("This audiosource is already occupied"); }
// Use this for initialization void Start() { myTransform = this.transform; mainCamera = GameObject.FindGameObjectWithTag("MainCamera"); spawnLocation = GameObject.FindGameObjectWithTag("Spawn"); gameManager = GameObject.FindGameObjectWithTag("GameManager").GetComponent<GameManager>(); audioController = GameObject.FindGameObjectWithTag("AudioController").GetComponent<AudioController>(); gameManager.numPinBalls++; }
public void Awake() { if(_instance != null) { Destroy(this); return; } _instance = this; }
protected void Awake () { if (instance == null) { instance = this; } else if (instance != this) { DestroyObject (gameObject); } DontDestroyOnLoad (gameObject); }
protected AudioContext(AudioController controller, IPreferredDeviceManager preferredDeviceManager) { Controller = controller; PreferredDeviceManager = preferredDeviceManager; if (Controller != null) Controller.Context = this; if (PreferredDeviceManager != null) PreferredDeviceManager.Context = this; }
public override void DoSpecialAction(string actionTag) { switch (actionTag) { case "RiggerDescend": StartCoroutine(RiggerDescend()); break; case "RiggerSpeech": audio = GameObject.Find ("AudioController").GetComponent<AudioController> (); audio.VoiceEffect ("RiggerSpeech"); break; } }
// Use this for initialization void Start() { grapplingHooks = new List<GraplingHook>(); thePlayer = GameObject.Find("Player"); playerClimbing = thePlayer.GetComponent<Climbing>(); playerRopeController = thePlayer.GetComponent<RopeController>(); Name = "GrapplingHook"; Image = Resources.Load<Sprite>("grapplinghook"); IsConsumable = true; Prefab = null; audioController = GameObject.Find ("Audio Delegate").GetComponent<AudioController>(); }
void Awake() { if (controller == null) { DontDestroyOnLoad(gameObject); controller = this; } else if (controller != this) { Destroy(gameObject); } }
void Start() { sanity = sanityBar.GetComponent<Slider>(); background = sanityBar.GetComponentsInChildren<Image>()[0]; foreground = sanityBar.GetComponentsInChildren<Image>()[1]; degenPerSec = sanity.maxValue / sanityLifetime; health = GetComponent<Health>(); fadeTime = health.sanityTickTime; faded = false; sanity.value = value; audioController = GameObject.Find ("Audio Delegate").GetComponent<AudioController>(); }
// Use this for initialization void Start () { fader = transform.Find ("texture_black").GetComponent<SceneFadeInOut> (); audio_Controller_Script = AudioControllerObject.GetComponent<AudioController> (); audio_Controller_Script.FadeSpeed = FadeSpeed; fader = FindObjectOfType<GUITexture> ().GetComponent<SceneFadeInOut> (); fader.FadeSpeed = FadeSpeed; // reset the score manager. ScoreManager.Instance.Reset (); }
void Awake() { if (instance != null && instance != this) { Destroy(this.gameObject); } else { instance = this; } DontDestroyOnLoad(this.gameObject); }
public void Start() { m_AudioController = gameObject.GetComponent<AudioController>(); m_FiringPoints = new List<Transform>(); foreach (Transform tran in transform) if (tran.gameObject.name.Contains(WeapMountName)) m_FiringPoints.Add(tran); if (EquippedPrimaryWeapon != null) EquipPrimaryWeapon(EquippedPrimaryWeapon); if (EquippedSecondaryWeapon != null) EquipSecondaryWeapon(EquippedSecondaryWeapon); }
void Start() { AudioSource[] audioSources = gameObject.GetComponents<AudioSource> (); normalAudioSource = audioSources [0]; loopAudioSource = audioSources [1]; loopAudioSource.loop = true; foreach (AudioClip clip in clips) { map.Add (clip.name, clip); } instance = this; }
void Awake() { rb = GetComponent<Rigidbody>(); rend = GetComponent<Renderer>(); grenade.SetActive(false); explosion.SetActive(false); sfx = GameObject.FindGameObjectWithTag ("SFXController").GetComponent<AudioController> (); pacman = Resources.Load("Materials/pacman", typeof(Material)) as Material; pacmanBomb = Resources.Load("Materials/pacmanbomb", typeof(Material)) as Material; ShowAsBomb (false); }
// Use this for initialization void Start () { foreach (GUIText current_text in FindObjectsOfType<GUIText>()) { if (current_text.name.Contains ("text_money")) current_text.text = "$" + ScoreManager.Instance.Money; } fader = transform.Find ("texture_black").GetComponent<SceneFadeInOut> (); audio_Controller_Script = AudioControllerObject.GetComponent<AudioController> (); audio_Controller_Script.FadeSpeed = FadeSpeed; fader = FindObjectOfType<GUITexture> ().GetComponent<SceneFadeInOut> (); fader.FadeSpeed = FadeSpeed; }
public override void Interact(Player player) { base.Interact(player); bool activateMotor = (m_Passengers.Count > 0); // Play audio if(_audio == null) _audio = GetComponentInChildren<AudioController>(); _audio.Play(_audioEngineRunning); foreach (SimpleAnimation simpleAnimation in m_SimpleAnimations) { simpleAnimation.Play(activateMotor); } }
// Initialize this class public void Initialize(PlayerPresenter playerPresenter,int index, Vector4 cameraConfiguration) { // Set player identifier this.PlayerId = (ID) index; this.transform.name = this.PlayerId.ToString(); // Set initial player variables this.playerPresenter = playerPresenter; this.InputController = this.GetComponentInChildren<PlayerInput>(); this.MovementController = this.GetComponentInChildren<PlayerMovementController>(); this.CameraController = this.GetComponentInChildren<PlayerCameraController>(); this.PlayerAvatarController = this.GetComponentInChildren<AvatarController>(); this.PlayerUIPresenter = this.GetComponentInChildren<PlayerUIPresenter>(); this.PlayerAudioController = this.GetComponentInChildren<AudioController>(); // Initialize player components this.PlayerAudioController.Initialize(); this.InputController.Initialize(this); this.MovementController.Initialize(this); this.CameraController.Initialize(this, cameraConfiguration); this.PlayerAvatarController.Initialize(this); this.PlayerUIPresenter.Initialize(this); }
public override void Start() { base.Start(); render = transform.Find("CharacterSprite").gameObject.GetComponent <SpriteRenderer>(); audioController = AudioController.Instance; }
private void _PlayClip(AudioController audioController, string audioName, float volume = 1f, float delay = 0f, float pitch = 1f) { AudioClip clip = (AudioClip)Singleton <ResourceManager> .instance.GetRawObjectByName(audioName); audioController.PlayClip(clip, volume, delay, pitch); }
public void SetVolume(float sliderValue) { AudioController.SetSoundVol(thistag, sliderValue); GameEvents.ScreamEvent("changevolume"); }
void DrawGuiLeftSide() { var headerStyle = new GUIStyle(GUI.skin.label); headerStyle.normal.textColor = new UnityEngine.Color(1, 1, 0.5f); string txt = string.Format("ClockStone Audio Toolkit - Demo"); GUI.Label(new Rect(22, 10, 500, 20), txt, headerStyle); int ypos = 10; int yposOff = 35; int buttonWidth = 200; int scrollbarWidth = 130; ypos += 30; if (!AudioController.DoesInstanceExist()) { GUI.Label(new Rect(250, ypos, buttonWidth, 30), "No Audio Controller found!"); return; } GUI.Label(new Rect(250, ypos, buttonWidth, 30), "Global Volume"); AudioController.SetGlobalVolume(GUI.HorizontalSlider(new Rect(250, ypos + 20, scrollbarWidth, 30), AudioController.GetGlobalVolume(), 0, 1)); if (GUI.Button(new Rect(20, ypos, buttonWidth, 30), "Cross-fade to music track 1")) { AudioController.PlayMusic("MusicTrack1"); } ypos += yposOff; GUI.Label(new Rect(250, ypos + 10, buttonWidth, 30), "Music Volume"); float musicVolumeNew = GUI.HorizontalSlider(new Rect(250, ypos + 30, scrollbarWidth, 30), musicVolume, 0, 1); if (musicVolumeNew != musicVolume) { musicVolume = musicVolumeNew; AudioController.SetCategoryVolume("Music", musicVolume); } GUI.Label(new Rect(250 + scrollbarWidth + 30, ypos + 10, buttonWidth, 30), "Ambience Volume"); float ambienceVolumeNew = GUI.HorizontalSlider(new Rect(250 + scrollbarWidth + 30, ypos + 30, scrollbarWidth, 30), ambienceVolume, 0, 1); if (ambienceVolumeNew != ambienceVolume) { ambienceVolume = ambienceVolumeNew; AudioController.SetCategoryVolume("Ambience", ambienceVolume); } if (GUI.Button(new Rect(20, ypos, buttonWidth, 30), "Cross-fade to music track 2")) { AudioController.PlayMusic("MusicTrack2"); } ypos += yposOff; if (GUI.Button(new Rect(20, ypos, buttonWidth, 30), "Fade out music category")) { AudioController.FadeOutCategory("Music", 2); } ypos += yposOff; if (GUI.Button(new Rect(20, ypos, buttonWidth, 30), "Fade in music category")) { AudioController.FadeInCategory("Music", 2); } ypos += yposOff; if (GUI.Button(new Rect(20, ypos, buttonWidth, 30), "Stop Music")) { AudioController.StopMusic(0.3f); } //if ( GUI.Button( new Rect( 250, ypos, buttonWidth, 30 ), "Stop Ambience" ) ) //{ // AudioController.StopAmbienceSound( 0.5f ); //} ypos += yposOff; bool musicPausedNew = GUI.Toggle(new Rect(20, ypos, buttonWidth, 30), musicPaused, "Pause All Audio"); if (musicPausedNew != musicPaused) { musicPaused = musicPausedNew; if (musicPaused) { AudioController.PauseAll(0.1f); } else { AudioController.UnpauseAll(0.1f); } } ypos += 20; if (GUI.Button(new Rect(20, ypos, buttonWidth, 30), "Play Sound with random pitch")) { AudioController.Play("RandomPitchSound"); } ypos += yposOff; if (GUI.Button(new Rect(20, ypos, buttonWidth, 30), "Play Sound with alternatives")) { AudioObject soundObj = AudioController.Play("AlternativeSound"); if (soundObj != null) { soundObj.completelyPlayedDelegate = OnAudioCompleteleyPlayed; } } ypos += yposOff; if (GUI.Button(new Rect(20, ypos, buttonWidth, 30), "Play Both")) { AudioObject soundObj = AudioController.Play("RandomAndAlternativeSound"); if (soundObj != null) { soundObj.completelyPlayedDelegate = OnAudioCompleteleyPlayed; } } ypos += yposOff; GUI.Label(new Rect(20, ypos, 100, 20), "Playlists: "); ypos += 20; playlistScrollPos = GUI.BeginScrollView(new Rect(20, ypos, buttonWidth, 100), playlistScrollPos, new Rect(0, 0, buttonWidth, 33f * AudioController.Instance.musicPlaylists.Length)); for (int i = 0; i < AudioController.Instance.musicPlaylists.Length; ++i) { if (GUI.Button(new Rect(20, i * 33f, buttonWidth - 20, 30f), AudioController.Instance.musicPlaylists[i].name)) { AudioController.SetCurrentMusicPlaylist(AudioController.Instance.musicPlaylists[i].name); } } ypos += 105; GUI.EndScrollView(); if (GUI.Button(new Rect(20, ypos, buttonWidth, 30), "Play Music Playlist")) { AudioController.PlayMusicPlaylist(); } ypos += yposOff; if (AudioController.IsPlaylistPlaying() && GUI.Button(new Rect(20, ypos, buttonWidth, 30), "Next Track on Playlist")) { AudioController.PlayNextMusicOnPlaylist(); } ypos += 32; if (AudioController.IsPlaylistPlaying() && GUI.Button(new Rect(20, ypos, buttonWidth, 30), "Previous Track on Playlist")) { AudioController.PlayPreviousMusicOnPlaylist(); } ypos += yposOff; AudioController.Instance.loopPlaylist = GUI.Toggle(new Rect(20, ypos, buttonWidth, 30), AudioController.Instance.loopPlaylist, "Loop Playlist"); ypos += 20; AudioController.Instance.shufflePlaylist = GUI.Toggle(new Rect(20, ypos, buttonWidth, 30), AudioController.Instance.shufflePlaylist, "Shuffle Playlist "); ypos += 20; AudioController.Instance.soundMuted = GUI.Toggle(new Rect(20, ypos, buttonWidth, 30), AudioController.Instance.soundMuted, "Sound Muted"); }
// Use this for initialization void Start() { controller = gameObject.GetComponent <AudioController>(); }
void Awake() { Coisa = GameObject.Find("AudioController"); audioController = Coisa.GetComponent <AudioController>(); }
void Awake() { audioController = GameObject.Find("DataController").GetComponent <AudioController>(); }
// Songs cheatsheet // this is sooo fragile, but time is short! // 0 = somber viola, starting song // 1 = renaissance strings, hopeful // 2 = duduk with orch, optimistic // 3 = sweeping sad, dark // Start is called before the first frame update void Start() { source = GetComponent <AudioSource>(); audioController = GetComponent <AudioController>(); source.loop = false; }
private void Start() { AudioController.PlayAudio(theme); }
private void Awake() { instance = this; }
public void onClickWorld() { GameController.GetInstance().OpenWorldScene(); AudioController.PlaySound(AudioController.SOUND_button); }
// Start is called before the first frame update void Start() { audioController = GameObject.Find("AudioController").GetComponent <AudioController>(); }
public void onShopClick() { DialogController.GetInstance().showShopPanel(); AudioController.PlaySound(AudioController.SOUND_button); }
// Use this for initialization void Start() { playerPosition = GameObject.Find("FirePoint"); prefab = Resources.Load("RopeSegment", typeof(GameObject)) as GameObject; parent = new GameObject(); parent.name = "Grappling Hook"; ground_layers = 1 << LayerMask.NameToLayer("Cave"); rope_layers = 1 << LayerMask.NameToLayer("Player"); audioController = GameObject.Find ("Audio Delegate").GetComponent<AudioController>(); }
public void onClickSetting() { DialogController.GetInstance().showSettingPanel(); AudioController.PlaySound(AudioController.SOUND_button); }
void Awake() { AudioController = GetComponent <AudioController>(); }
public void onClickFight() { GameController.GetInstance().BeginBattle(); AudioController.PlaySound(AudioController.SOUND_button); }
public void PlayTitle() { StartCoroutine(AudioController.FadeIn(titleMusic, 2f)); }
public AudioCategory(AudioController audioController) { AudioController = audioController; }
void Start() { current = this; audioSource = GetComponent <AudioSource>(); }
void DrawGuiRightSide() { int ypos = 50; int yposOff = 35; int buttonWidth = 300; if (!wasCategoryAdded) { if (customAudioClip != null && GUI.Button(new Rect(Screen.width - (buttonWidth + 20), ypos, buttonWidth, 30), "Create new category with custom AudioClip")) { var category = AudioController.NewCategory("Custom Category"); AudioController.AddToCategory(category, customAudioClip, "CustomAudioItem"); wasClipAdded = true; wasCategoryAdded = true; } } else { if (GUI.Button(new Rect(Screen.width - (buttonWidth + 20), ypos, buttonWidth, 30), "Play custom AudioClip")) { AudioController.Play("CustomAudioItem"); } if (wasClipAdded) { ypos += yposOff; if (GUI.Button(new Rect(Screen.width - (buttonWidth + 20), ypos, buttonWidth, 30), "Remove custom AudioClip")) { if (AudioController.RemoveAudioItem("CustomAudioItem")) { wasClipAdded = false; } } } } ypos = 130; #if !UNITY_AUDIO_FEATURES_4_1 BeginDisabledGroup(true); #endif if (GUI.Button(new Rect(Screen.width - (buttonWidth + 20), ypos, buttonWidth, 30), "Play gapless audio loop")) { var ao = AudioController.Play("GaplessLoopTest"); if (ao) { ao.Stop(1, 4); } else { // this can happen if you press the button twice really quickly so the audio is skipped because of the "Min Time Between Play" setting } } ypos += yposOff; if (GUI.Button(new Rect(Screen.width - (buttonWidth + 20), ypos, buttonWidth, 30), "Play random loop sequence")) { AudioController.Play("RandomLoopSequence"); } ypos += yposOff; if (GUI.Button(new Rect(Screen.width - (buttonWidth + 20), ypos, buttonWidth, 50), "Play intro-loop-outro sequence\ngatling gun")) { introLoopOutroAudio = new PoolableReference <AudioObject>(AudioController.Play("IntroLoopOutro_Gun")); } ypos += 20; ypos += yposOff; BeginDisabledGroup(!(introLoopOutroAudio != null && introLoopOutroAudio.Get() != null)); if (GUI.Button(new Rect(Screen.width - (buttonWidth + 20), ypos, buttonWidth, 30), "Finish gatling gun sequence")) { introLoopOutroAudio.Get().FinishSequence(); } EndDisabledGroup(); #if !UNITY_AUDIO_FEATURES_4_1 EndDisabledGroup(); #endif }
void FixedUpdate() { //Si está muerto, el monstruo se para if (bIsDead) { _agent.velocity = Vector3.zero; return; } //Si el jugador está leyendo un diario o con el juego en pausa, el monstruo también se para if (_isreadingDiary._isReadingDiary) { _agent.velocity = Vector3.zero; return; } if (_paused._paused) { _agent.velocity = Vector3.zero; return; } _animator.SetFloat("SpeedMovement", _agent.velocity.magnitude); _agent.speed = CurrentVelocity; _agent.isStopped = !_bCanAttack; //Si el enemigo está en un punto de patrulla, se inmoviliza if (_animator.GetCurrentAnimatorStateInfo(0).normalizedTime < 1 && (_animator.GetCurrentAnimatorStateInfo(0).IsName("Idle") && _bIsIdling)) { _agent.velocity = Vector3.zero; } if (_bIsValid) { bool bPursuitPlayer = false; //Calculo la distancia al player Vector3 directionToPlayer = _player.transform.position - _viewPoint.position; if (directionToPlayer.magnitude < _minDistanceSight) { Vector3 directionToPlayerClamp = directionToPlayer; //Calculo el ángulo al player if (Vector3.Angle(transform.forward, directionToPlayer) < _minAngleDetection * 2) { int hits = Physics.RaycastNonAlloc(_viewPoint.position, directionToPlayerClamp, OutRaycastHit, _minDistanceSight); for (int i = 0; i < hits; i++) { //Si es un obstáculo, ignora RaycastHit target = OutRaycastHit[i]; if (target.transform.CompareTag("Occluder")) { break; } //Si es el player, ataca y persigue if (target.transform.CompareTag("Player") || target.transform.CompareTag("Hands")) { _head.LookAt(_player.transform); _hasSeenPlayer = true; _animator.SetBool("bCombatMode", true); if (_animator.GetBool("bCombatMode") && !_isPlayingCombatMusic) { _isPlayingBackgroundMusic = false; _isPlayingCombatMusic = true; StartCoroutine(AudioController.FadeIn(_chaseMusic, 1f)); } //Ataca if (directionToPlayer.magnitude < _minDistanceAttack) { RotateTowards(_player.transform); Attack(); _currentState = EState.Attacking; } //Persigue (no está dentro de la distancia de atacar) else if (_bCanAttack) { bPursuitPlayer = true; _currentState = EState.Pursuit; _agent.SetDestination(_player.transform.position); _lastPlayerPosition = _player.transform.position; } _animator.SetBool("bCombatMode", true); RotateTowards(_player.transform); return; } } } } //Vuelve al estado de patrulla _currentState = EState.Patrol; _animator.SetBool("bCombatMode", false); //Va al último punto en el que ha visto al jugador y hace una animación Idle ahí (en rango de 3m) if (_hasSeenPlayer) { if (Vector3.Distance(_agent.nextPosition, _lastPlayerPosition) < 3.0f) { _hasSeenPlayer = false; _animator.SetTrigger("Idle"); } else { //Si no ha llegado, sigue andando _agent.SetDestination(_lastPlayerPosition); } } // Si no lo ha visto, patrulla if (_animator.GetCurrentAnimatorStateInfo(0).normalizedTime > 0.9f && _animator.GetCurrentAnimatorStateInfo(0).IsName("Idle")) { if (!bPursuitPlayer) { //Si no ha visto al Player en el punto _lastPlayerPosition, se para la música de persecución y entra la de fondo, y continua su patrulla if (!_hasSeenPlayer) { if (!_animator.GetBool("bCombatMode") && !_isPlayingBackgroundMusic) { _isPlayingBackgroundMusic = true; _isPlayingCombatMusic = false; StartCoroutine(AudioController.FadeOut(_chaseMusic, 1f)); StartCoroutine(AudioController.FadeIn(_backgroundMusic, 1f)); } _agent.SetDestination(_patrolPoints[_currentPathIndex].position); Patrol(); } } } } }
public void OnEnable() { slider = this.gameObject.GetComponent <Slider>(); slider.value = AudioController.GetSoundVol(thistag); }
public void ChangePlayDevice(object source, EventArgs args) { ChangeDevice(AudioController.GetActivePlaybackDevices(), _playDevices); }
private void Awake() { healthBehaviour = GetComponent <BossHealthBehaviour>(); anim = GetComponent <Animator>(); audioController = GetComponentInChildren <AudioController>(); }
public void ChangeRecordDevice(object source, EventArgs args) { ChangeDevice(AudioController.GetActiveRecordingDevices(), _inputDevices); }
void Awake() { spriteRenderer = GetComponent<SpriteRenderer>(); if (spriteRenderer == null) { throw new MissingComponentException("Unable to find SpriteRenderer on Planet. The planet game object should have a sprite renderer for the planet texture."); } spriteCollider = GetComponent<CircleCollider2D>(); if (spriteCollider == null) { throw new MissingComponentException("Unable to find SpriteCopllider on Planet. The planet game object should have a sprite renderer for the planet texture."); } glowTransform = this.transform.FindChild("Glow"); if (glowTransform == null) { throw new MissingComponentException("Unable to find glow gameobject on Planet. The planet game object should have a child game object called 'Glow'"); } glow = glowTransform.gameObject.GetComponent<SpriteRenderer>(); if (glow == null) { throw new MissingComponentException("Unable to find glow sprite renderer on Planet. The planet game object should have a child game object called 'Glow and a sprite renderer attached to it.'"); } spriteRenderer.transform.localScale = new Vector3(100, 100, 0); audioCon = AudioController.GetInstance(); CurrentGlowScale = 0; GlowIsGrowing = true; planetUpdateEventSubscriptionToken = MessageHub.Subscribe<PlanetUpdateEvent>((PlanetUpdateEvent evt) => UpdateGraphicalRepresentation()); setPlanetSignToken = MessageHub.Subscribe<SetPlanetSignEvent>(SetPlanetSign); }
public override void OnSkipEnter() { StopAllCoroutines(); CorePlaySceneManager.bossEnterFinishEvent.Invoke(); AudioController.StopCategory("Boss00"); }
// Use this for initialization void Start() { controller = GameObject.Find("AudioController").GetComponent <AudioController>(); _slider.value = controller.sfxVolume; _slider.onValueChanged.AddListener(delegate { controller.changeSfx(_slider.value); }); }
private async void LoadAudioAsync() { MyController = await SettingsSingleton.Instance.LoadAudioAsync(); }
void Awake() { Instance = this; bank = GetComponent <SoundBank>(); }
public void onFishbuttonClick() { DialogController.GetInstance().showFishEggsInfoPanel(); AudioController.PlaySound(AudioController.SOUND_button); }