public override void Initialize() { var render = GetComponent <AnimationRenderComponent>(); render.SetBitmap("organism"); render.SetAnimation(4, new Vector2(16, 32), .5f, AnimationEval); _audio = GetComponent <AudioComponent>(); _audio.SetAudio("nom"); _movement = GetComponent <MovementComponent>(); _status = GetComponent <StatusComponent>(); Game.Messages.Register(this); }