public void Play(AudioClipType clipType, float pitchLevel = 1) { var audioSourceController = _poolService.GetObject <AudioSourceController>("AudioSource"); audioSourceController.Play(_audioCollection.GetAudioClip(clipType), pitchLevel, Convert.ToInt32(volumeOn)); }
public void Play(SoundEffectType type) { m_SFX.clip = allClips.GetAudioClip(type); m_SFX.Play(); }