IEnumerator GameOverSeq() { m_audio.StopAll(); m_audio.PlayOneShot(m_seGameOver, 1.0f, 0); Hud.get().DrawGameOver(true); yield return(new WaitForSeconds(5.0f)); UnityEngine.SceneManagement.SceneManager.LoadScene("TitleScene"); }
IEnumerator SwordAutoAttack() { m_gameCtrl.OnAttack(); // 돌아본다. Vector3 target_pos = m_target.transform.position; target_pos.y = transform.position.y; transform.LookAt(target_pos); yield return(null); // 공격. m_animator.SetTrigger("begin_attack"); yield return(new WaitForSeconds(0.3f)); m_audio.PlayOneShot(m_swordAttackSE, 1.0f, 0.0f); yield return(new WaitForSeconds(0.2f)); Vector3 projectilePos; projectilePos = transform.position + transform.forward * 0.5f; Instantiate(SWORD_ATTACK_OBJ, projectilePos, Quaternion.identity); yield return(null); // 공격 효과 Object geteffect = Instantiate(GET_EFFECT, transform.position, Quaternion.identity); Destroy(geteffect, 1.0f); // 방향을 원래대로 되돌린다. Remove(); m_gameCtrl.OnEndAttack(); }
IEnumerator SwordAutoAttack() { m_gameCtrl.OnAttack(); // 回转 Vector3 target_pos = m_target.transform.position; target_pos.y = transform.position.y; transform.LookAt(target_pos); yield return(null); // 攻击 m_animator.SetTrigger("begin_attack"); yield return(new WaitForSeconds(0.3f)); m_audio.PlayOneShot(m_swordAttackSE, 1.0f, 0.0f); yield return(new WaitForSeconds(0.2f)); Vector3 projectilePos; projectilePos = transform.position + transform.forward * 0.5f; Instantiate(SWORD_ATTACK_OBJ, projectilePos, Quaternion.identity); yield return(null); // 回到原来的方向 Remove(); m_gameCtrl.OnEndAttack(); }
// 初期化. void Start() { AudioChannels audio = FindObjectOfType(typeof(AudioChannels)) as AudioChannels; if (audio != null) { audio.PlayOneShot(m_SEAppear, 1.0f, 0.0f); } Destroy(gameObject, m_lifeTime); }
IEnumerator AttackSub() { m_gameCtrl.OnAttack(); transform.LookAt(m_attackTarget.position); yield return(null); m_animator.SetTrigger("begin_attack"); m_audio.PlayOneShot(m_attackSE, 1.0f, 0.0f); yield return(new WaitForSeconds(0.5f)); m_attackTarget.SendMessage("Damage"); m_animator.SetTrigger("begin_idle"); m_gameCtrl.OnEndAttack(); }
public void OnTriggerEnter(Collider other) { if (other.GetComponent <PlayerController>() != null) { other.SendMessage("OnGetSword", 0); transform.localScale = new Vector3(0, 0, 0); AudioChannels audioChannels = FindObjectOfType(typeof(AudioChannels)) as AudioChannels; if (audioChannels != null) { audioChannels.PlayOneShot(GET_SE, 1, 0); } Object geteffect = Instantiate(GET_EFFECT, transform.position, Quaternion.identity); Destroy(geteffect, 1.0f); Destroy(gameObject); } }
public void PickUpItem(Vector3 p) { int gx, gz; bool ret = PositionToIndex(p, out gx, out gz); if (ret) { int idx = m_mapData.gemParticleIndex[gz, gx]; if (idx >= 0) { Particle[] gemParticle = m_gemEmitter.particles; gemParticle[idx].size = 0; m_gemEmitter.particles = gemParticle; m_mapData.gemParticleIndex[gz, gx] = -1; m_audio.PlayOneShot(m_gemPickupSe, 1.0f, 0); Hud.get().AddScore(GEM_SCORE); m_gemCurrentNum--; if (m_gemCurrentNum <= 0) { m_gameCtrl.OnEatAll(); } } } }
// 발소리 재생. public void PlayStepSound(float float_param) { m_audio_channels.PlayOneShot(m_stepSE, 1.0f, 0.0f, float_param); }