static int set_s_OnSoundVolumeChange(IntPtr L) { try { AudioCallBack arg0 = null; LuaTypes funcType2 = LuaDLL.lua_type(L, 2); if (funcType2 != LuaTypes.LUA_TFUNCTION) { arg0 = (AudioCallBack)ToLua.CheckObject(L, 2, typeof(AudioCallBack)); } else { LuaFunction func = ToLua.ToLuaFunction(L, 2); arg0 = DelegateFactory.CreateDelegate(typeof(AudioCallBack), func) as AudioCallBack; } AudioManager.s_OnSoundVolumeChange = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
private IEnumerator DelayedCallback(float time, AudioCallBack callback) { yield return(new WaitForSeconds(time)); GameParam.isTalkEnd = true; if (callback != null) { callback(); } }
private void Play(string str, AudioCallBack callback) { AudioClip clip = (AudioClip)Resources.Load(str, typeof(AudioClip)); //调用Resources方法加载AudioClip资源 if (clip == null) { Debug.Log("path is no exist"); return; } source.clip = clip; source.Play(); currentCoro = StartCoroutine(DelayedCallback(clip.length, callback)); }
public static Delegate AudioCallBack(LuaFunction func, LuaTable self, bool flag) { if (func == null) { AudioCallBack fn = delegate(SoundType param0) { }; return(fn); } if (!flag) { AudioCallBack_Event target = new AudioCallBack_Event(func); AudioCallBack d = target.Call; target.method = d.Method; return(d); } else { AudioCallBack_Event target = new AudioCallBack_Event(func, self); AudioCallBack d = target.CallWithSelf; target.method = d.Method; return(d); } }
private IEnumerator DelayedCallback(float time, AudioCallBack callback) { yield return(new WaitForSeconds(time)); callback(); }
public void PlayClipData(AudioCallBack callback) { _audioSource.PlayOneShot(_break); StartCoroutine(DelayedCallback(TableNum.BreakDelayTime, callback)); }
public void PlayClipData(AudioCallBack callback) { _audioSource.PlayOneShot(_anniu); StartCoroutine(DelayedCallback(1, callback)); }