void Awake () { Time.timeScale = 1; Rect initPixelInset = new Rect (0, 0, 1, 1); initPixelInset.width = Screen.width * 0.125f; initPixelInset.height = initPixelInset.width / 3f; initPixelInset.x = -Screen.width * 0.2375f; initPixelInset.y = -Screen.height * 0.250f; guiTexture.pixelInset = initPixelInset; color = guiTexture.color; color.a = 0; guiTexture.color = color; // animation timeLeftAnimationChange = timeBetweenAnimationUnS; selected = false; animationForward = true; animationIndex = 0; currentAnimation = texturesUnS; BAudio = GameObject.FindObjectOfType(typeof(AudioButtons)) as AudioButtons; }
void Awake() { Time.timeScale = 1; Rect initPixelInset = new Rect(0, 0, 1, 1); initPixelInset.width = Screen.width * 0.125f; initPixelInset.height = initPixelInset.width / 3f; initPixelInset.x = -Screen.width * 0.2375f; initPixelInset.y = -Screen.height * 0.250f; guiTexture.pixelInset = initPixelInset; color = guiTexture.color; color.a = 0; guiTexture.color = color; // animation timeLeftAnimationChange = timeBetweenAnimationUnS; selected = false; animationForward = true; animationIndex = 0; currentAnimation = texturesUnS; BAudio = GameObject.FindObjectOfType(typeof(AudioButtons)) as AudioButtons; }