// Use this for initialization void Start() { button = GetComponent <Button>(); controller = GameObject.Find("SFXController").GetComponent <AudioButtonController>(); button.onClick.AddListener(delegate { addFX(fx); }); button.onClick.AddListener(printStuff); }
// Use this for initialization void Start() { playerTurn = true; enemy = Instantiate(enemyType); enemyScript = enemy.GetComponent <EnemyController>(); points = total_accrued_points; enemyAttack = enemyScript.enemyAttack(); enemyhealthCanvas = enemy.transform.Find("healthCanvas").gameObject; if (enemyhealthCanvas != null) { enemyHPSlider = enemyhealthCanvas.transform.Find("Slider").gameObject; enemyIntention = enemyhealthCanvas.transform.Find("Intention").gameObject; if (enemyHPSlider != null) { enemyHealthText = enemyHPSlider.transform.Find("Text").gameObject; } if (enemyIntention != null) { enemyAttackText = enemyIntention.transform.Find("damage").gameObject; } } //enemyHealthText = enemy.GetComponent<UnityEngine.UI.Slider>().text; playerScript = player.GetComponent <PlayerController>(); attack_text.GetComponent <UnityEngine.UI.Text>().text = attack.ToString(); block_text.GetComponent <UnityEngine.UI.Text>().text = block.ToString(); healthText.GetComponent <UnityEngine.UI.Text>().text = playerScript.health.ToString() + "/" + playerScript.maxHealth.ToString(); enemyHealthText.GetComponent <UnityEngine.UI.Text>().text = enemyScript.health.ToString() + "/" + enemyScript.maxHealth.ToString(); enemyAttackText.GetComponent <UnityEngine.UI.Text>().text = enemyAttack.ToString(); total_points_text.GetComponent <UnityEngine.UI.Text>().text = points.ToString(); gameScript = game.GetComponent <GameManager>(); sfx = GameObject.Find("SFXManager").GetComponent <AudioButtonController>(); }