상속: AudioPointValue
예제 #1
0
 public AudioBezierPoint(AudioBezierPoint original)
     : base(original.audioPos, original.speed)
 {
     handles = new AudioBezierHandle[2];
     handles[0] = new AudioBezierHandle(original.handles[0]);
     handles[1] = new AudioBezierHandle(original.handles[1]);
 }
예제 #2
0
    public AudioBezierPointGUI(AudioBezierPoint point)
        : base(point)
    {
        handlesGUI = new AudioBezierHandleGUI[2];

        for(int i=0; i<point.handles.Length; ++i){
            if(point.handles[i].audioPos != -10f){
                handlesGUI[i] = new AudioBezierHandleGUI(point.handles[i]);
            }
        }

        LoadTexture();
    }
예제 #3
0
파일: ACEEditor.cs 프로젝트: GDACollab/COMA
	void AddCurvePoint(AudioBezierPoint p, int curve, bool hLocked)
	{
		points[curve].Add (new AudioBezierPointGUI (p));
		points[curve][points[curve].Count-1].hLocked = hLocked;
	}
예제 #4
0
파일: ACEEditor.cs 프로젝트: GDACollab/COMA
	void AddCurvePoint(AudioBezierPoint p, int curve)
	{
		AddCurvePoint(p, curve, false);
	}