public void Two_commands_are_equal_if_their_contents_match() { AuctionCommand command1 = AuctionCommand.Bid(123); AuctionCommand command2 = AuctionCommand.Bid(123); command1.ShouldEqual(command2); command1.GetHashCode().ShouldEqual(command2.GetHashCode()); }
public void Sniper_fails_when_auction_sends_unknown_event() { AuctionSniper sniper = CreateLosingSniper(); AuctionCommand command = sniper.Process(AuctionEvent.From("Some corrupted message")); command.ShouldEqual(AuctionCommand.None()); sniper.StateShouldBe(SniperState.Failed, 0, 0); }
public void Sniper_is_losing_when_it_cannot_beat_last_bid() { var sniper = new AuctionSniper("bidder", 20); AuctionCommand command = sniper.Process(AuctionEvent.Price(15, 10, "other bidder")); command.ShouldEqual(AuctionCommand.None()); sniper.StateShouldBe(SniperState.Losing, 15, 0); }
public void Losing_sniper_loses_when_auction_closes() { AuctionSniper sniper = CreateLosingSniper(); AuctionCommand command = sniper.Process(AuctionEvent.Close()); command.ShouldEqual(AuctionCommand.None()); sniper.Snapshot.State.ShouldEqual(SniperState.Lost); }
public void Bidding_sniper_is_winning_when_price_event_with_the_same_bidder_arrives() { AuctionSniper sniper = CreateBiddingSniper("bidder"); AuctionCommand command = sniper.Process(AuctionEvent.Price(3, 2, "bidder")); command.ShouldEqual(AuctionCommand.None()); sniper.StateShouldBe(SniperState.Winning, 3, 3); }
public void Bidding_sniper_loses_when_auction_closes() { AuctionSniper sniper = CreateBiddingSniper(); AuctionCommand command = sniper.Process(AuctionEvent.Close()); command.ShouldEqual(AuctionCommand.None()); sniper.StateShouldBe(SniperState.Lost, 1, 3); }
public void Sniper_bids_when_price_event_with_a_different_bidder_arrives() { var sniper = new AuctionSniper("", 200); AuctionCommand command = sniper.Process(AuctionEvent.Price(1, 2, "some bidder")); command.ShouldEqual(AuctionCommand.Bid(3)); sniper.StateShouldBe(SniperState.Bidding, 1, 3); }
public void Joining_sniper_loses_when_auction_closes() { var sniper = new AuctionSniper("", 200); AuctionCommand command = sniper.Process(AuctionEvent.Close()); command.ShouldEqual(AuctionCommand.None()); sniper.StateShouldBe(SniperState.Lost, 0, 0); }
public void Failed_sniper_does_not_react_on_further_messages() { AuctionSniper sniper = CreateFailedSniper(); AuctionCommand command = sniper.Process(AuctionEvent.Price(10, 5, "some bidder")); command.ShouldEqual(AuctionCommand.None()); sniper.StateShouldBe(SniperState.Failed, 0, 0); }