public bool IsOpenAt(Attributes.OpenDirections openDirections) { return((_openDirections & openDirections) != 0); }
public void AddOpenDirections(Attributes.OpenDirections openDirections) { _openDirections |= openDirections; }
public void RemoveOpenDirections(Attributes.OpenDirections openDirections) { _openDirections &= ~openDirections; }
public void SetOpenDirections(Attributes.OpenDirections openDirections) { _openDirections = openDirections; }