// Update is called once per frame void Update() { if (attComp.getCooldown1Active()) { skill1Icon.SetActive(false); skill1IconTrans.enabled = true; //skill1Icon.color = new Color32(0, 0, 0,(byte)190); cooldown1Txt.text = System.String.Format("{0:0.0}", cooldown1); // "123.46" cooldown1 -= Time.deltaTime; } if (attComp.getCooldown2Active()) { skill2Icon.SetActive(false); skill2IconTrans.enabled = true; //skill1Icon.color = new Color32(0, 0, 0,(byte)190); cooldown2Txt.text = System.String.Format("{0:0.0}", cooldown2); // "123.46" cooldown2 -= Time.deltaTime; } }