public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); if (m_SwingTimer == null) { m_SwingTimer = new SwingCounterTimer(this); m_SwingTimer.Start(); } if (version >= 19) ReleaseTime = reader.ReadDateTime(); else ReleaseTime = DateTime.MinValue; if (version >= 18) LastTimeInHomeRange = reader.ReadDateTime(); m_CurrentAI = (AIType)reader.ReadInt(); m_DefaultAI = (AIType)reader.ReadInt(); m_iRangePerception = reader.ReadInt(); m_iRangeFight = reader.ReadInt(); m_iTeam = reader.ReadInt(); m_dActiveSpeed = reader.ReadDouble(); m_dPassiveSpeed = reader.ReadDouble(); m_dCurrentSpeed = reader.ReadDouble(); if ( m_iRangePerception == OldRangePerception ) m_iRangePerception = DefaultRangePerception; m_pHome.X = reader.ReadInt(); m_pHome.Y = reader.ReadInt(); m_pHome.Z = reader.ReadInt(); if ( version >= 1 ) { m_iRangeHome = reader.ReadInt(); int i, iCount; iCount = reader.ReadInt(); for ( i=0; i< iCount; i++ ) { string str = reader.ReadString(); Type type = Type.GetType( str ); if ( type != null ) { m_arSpellAttack.Add( type ); } } iCount = reader.ReadInt(); for ( i=0; i< iCount; i++ ) { string str = reader.ReadString(); Type type = Type.GetType( str ); if ( type != null ) { m_arSpellDefense.Add( type ); } } } else { m_iRangeHome = 0; } if ( version >= 2 ) { m_FightMode = ( FightMode )reader.ReadInt(); m_bControlled = reader.ReadBool(); m_ControlMaster = reader.ReadMobile(); m_ControlTarget = reader.ReadMobile(); m_ControlDest = reader.ReadPoint3D(); m_ControlOrder = (OrderType) reader.ReadInt(); m_dMinTameSkill = reader.ReadDouble(); if ( version < 9 ) reader.ReadDouble(); m_bTamable = reader.ReadBool(); m_bSummoned = reader.ReadBool(); if ( m_bSummoned ) { m_SummonEnd = reader.ReadDeltaTime(); new UnsummonTimer( m_ControlMaster, this, m_SummonEnd - DateTime.Now ).Start(); } m_iControlSlots = reader.ReadInt(); } else { m_FightMode = FightMode.Closest; m_bControlled = false; m_ControlMaster = null; m_ControlTarget = null; m_ControlOrder = OrderType.None; } if ( version >= 3 ) m_Loyalty = reader.ReadInt(); else m_Loyalty = MaxLoyalty; // Wonderfully Happy if ( version >= 4 ) m_CurrentWayPoint = reader.ReadItem() as WayPoint; if ( version >= 5 ) m_SummonMaster = reader.ReadMobile(); if ( version >= 6 ) { m_HitsMax = reader.ReadInt(); m_StamMax = reader.ReadInt(); m_ManaMax = reader.ReadInt(); m_DamageMin = reader.ReadInt(); m_DamageMax = reader.ReadInt(); } if ( version >= 7 ) { m_PhysicalResistance = reader.ReadInt(); m_PhysicalDamage = reader.ReadInt(); m_FireResistance = reader.ReadInt(); m_FireDamage = reader.ReadInt(); m_ColdResistance = reader.ReadInt(); m_ColdDamage = reader.ReadInt(); m_PoisonResistance = reader.ReadInt(); m_PoisonDamage = reader.ReadInt(); m_EnergyResistance = reader.ReadInt(); m_EnergyDamage = reader.ReadInt(); } if ( version >= 8 ) m_Owners = reader.ReadStrongMobileList(); else m_Owners = new List<Mobile>(); if ( version >= 10 ) { m_IsDeadPet = reader.ReadBool(); m_IsBonded = reader.ReadBool(); m_BondingBegin = reader.ReadDateTime(); m_OwnerAbandonTime = reader.ReadDateTime(); } if ( version >= 11 ) m_HasGeneratedLoot = reader.ReadBool(); else m_HasGeneratedLoot = true; if ( version >= 12 ) m_Paragon = reader.ReadBool(); else m_Paragon = false; if ( version >= 13 && reader.ReadBool() ) m_Friends = reader.ReadStrongMobileList(); else if ( version < 13 && m_ControlOrder >= OrderType.Unfriend ) ++m_ControlOrder; if ( version < 16 ) Loyalty *= 10; double activeSpeed = m_dActiveSpeed; double passiveSpeed = m_dPassiveSpeed; SpeedInfo.GetSpeeds( this, ref activeSpeed, ref passiveSpeed ); bool isStandardActive = false; for ( int i = 0; !isStandardActive && i < m_StandardActiveSpeeds.Length; ++i ) isStandardActive = ( m_dActiveSpeed == m_StandardActiveSpeeds[i] ); bool isStandardPassive = false; for ( int i = 0; !isStandardPassive && i < m_StandardPassiveSpeeds.Length; ++i ) isStandardPassive = ( m_dPassiveSpeed == m_StandardPassiveSpeeds[i] ); if ( isStandardActive && m_dCurrentSpeed == m_dActiveSpeed ) m_dCurrentSpeed = activeSpeed; else if ( isStandardPassive && m_dCurrentSpeed == m_dPassiveSpeed ) m_dCurrentSpeed = passiveSpeed; if ( isStandardActive && !m_Paragon ) m_dActiveSpeed = activeSpeed; if ( isStandardPassive && !m_Paragon ) m_dPassiveSpeed = passiveSpeed; if ( version >= 14 ) { m_RemoveIfUntamed = reader.ReadBool(); m_RemoveStep = reader.ReadInt(); } if (version >= 17) { m_Sophistication = (SophisticationLevel)reader.ReadInt(); m_Attitude = (AttitudeLevel)reader.ReadInt(); } if( version <= 14 && m_Paragon && Hue == 0x31 ) { Hue = Paragon.Hue; //Paragon hue fixed, should now be 0x501. } CheckStatTimers(); ChangeAIType(m_CurrentAI); AddFollowers(); if ( IsAnimatedDead ) Spells.Necromancy.AnimateDeadSpell.Register( m_SummonMaster, this ); }
public BaseCreature(AIType ai, FightMode mode, int iRangePerception, int iRangeFight, double dActiveSpeed, double dPassiveSpeed) { if ( iRangePerception == OldRangePerception ) iRangePerception = DefaultRangePerception; LastTimeInHomeRange = DateTime.Now; m_Loyalty = MaxLoyalty; // Wonderfully Happy m_CurrentAI = ai; m_DefaultAI = ai; m_iRangePerception = iRangePerception; m_iRangeFight = iRangeFight; m_Sophistication = SophisticationLevel.Medium; m_Attitude = (AttitudeLevel)Utility.RandomMinMax(0,2); m_FightMode = mode; m_iTeam = 0; SpeedInfo.GetSpeeds( this, ref dActiveSpeed, ref dPassiveSpeed ); m_dActiveSpeed = dActiveSpeed; m_dPassiveSpeed = dPassiveSpeed; m_dCurrentSpeed = dPassiveSpeed; m_bDebugAI = false; m_arSpellAttack = new List<Type>(); m_arSpellDefense = new List<Type>(); m_bControlled = false; m_ControlMaster = null; m_ControlTarget = null; m_ControlOrder = OrderType.None; m_bTamable = false; m_Owners = new List<Mobile>(); m_NextReacquireTime = DateTime.Now + ReacquireDelay; ChangeAIType(AI); InhumanSpeech speechType = this.SpeechType; if ( speechType != null ) speechType.OnConstruct( this ); GenerateLoot( true ); m_SwingTimer = new SwingCounterTimer(this); m_SwingTimer.Start(); }