예제 #1
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 public override void RegisterAttentionEvent()
 {
     AttentionList.Add(Consts.E_UpdateDis);      //更新距离
     AttentionList.Add(Consts.E_UpdateCoin);     //更新金币
     AttentionList.Add(Consts.E_HitAddTime);     //更新加时间
     AttentionList.Add(Consts.E_HitGoalTrigger); //触碰到可以射门时的检测触发
     AttentionList.Add(Consts.E_ShotGoal);
 }
예제 #2
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    public override void RegisterAttentionEvent()
    {
        AttentionList.Add(EventNameCollection.StartGame);

        AttentionList.Add(EventNameCollection.MoveTile);

        AttentionList.Add(EventNameCollection.AddTile);
    }
예제 #3
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파일: UIBoard.cs 프로젝트: BINPAN2/BearRun
 public override void RegisterAttentionList()
 {
     AttentionList.Add(Const.E_UpdateDis);
     AttentionList.Add(Const.E_UpdateCoin);
     AttentionList.Add(Const.E_HitAddtime);
     AttentionList.Add(Const.E_HitGoalTrigger);
     AttentionList.Add(Const.E_ShootGoal);
 }
예제 #4
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 public override void RegisterAttentionList()
 {
     AttentionList.Add(Const.E_GoalBtnClick);
 }
예제 #5
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파일: ScoreView.cs 프로젝트: akuiria/Games
    public override void RegisterAttentionEvent()
    {
        AttentionList.Add(EventNameCollection.NewGame);

        AttentionList.Add(EventNameCollection.UpdateScore);
    }
예제 #6
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 public override void RegisterAttentionEvent()
 {
     AttentionList.Add(Consts.E_FootShotClick);
 }