public override void RegisterAttentionEvent() { AttentionList.Add(Consts.E_UpdateDis); //更新距离 AttentionList.Add(Consts.E_UpdateCoin); //更新金币 AttentionList.Add(Consts.E_HitAddTime); //更新加时间 AttentionList.Add(Consts.E_HitGoalTrigger); //触碰到可以射门时的检测触发 AttentionList.Add(Consts.E_ShotGoal); }
public override void RegisterAttentionEvent() { AttentionList.Add(EventNameCollection.StartGame); AttentionList.Add(EventNameCollection.MoveTile); AttentionList.Add(EventNameCollection.AddTile); }
public override void RegisterAttentionList() { AttentionList.Add(Const.E_UpdateDis); AttentionList.Add(Const.E_UpdateCoin); AttentionList.Add(Const.E_HitAddtime); AttentionList.Add(Const.E_HitGoalTrigger); AttentionList.Add(Const.E_ShootGoal); }
public override void RegisterAttentionList() { AttentionList.Add(Const.E_GoalBtnClick); }
public override void RegisterAttentionEvent() { AttentionList.Add(EventNameCollection.NewGame); AttentionList.Add(EventNameCollection.UpdateScore); }
public override void RegisterAttentionEvent() { AttentionList.Add(Consts.E_FootShotClick); }