public AttackedSite(List <Property> properties, World world) : base(properties, world) { foreach (Property property in properties) { switch (property.Name) { case "attacker_civ_id": Attacker = world.GetEntity(Convert.ToInt32(property.Value)); break; case "defender_civ_id": Defender = world.GetEntity(Convert.ToInt32(property.Value)); break; case "site_civ_id": SiteEntity = world.GetEntity(Convert.ToInt32(property.Value)); break; case "site_id": Site = world.GetSite(Convert.ToInt32(property.Value)); break; case "attacker_general_hfid": AttackerGeneral = world.GetHistoricalFigure(Convert.ToInt32(property.Value)); break; case "defender_general_hfid": DefenderGeneral = world.GetHistoricalFigure(Convert.ToInt32(property.Value)); break; case "attacker_merc_enid": AttackerMercenaries = world.GetEntity(Convert.ToInt32(property.Value)); break; case "defender_merc_enid": DefenderMercenaries = world.GetEntity(Convert.ToInt32(property.Value)); break; case "a_support_merc_enid": AttackerSupportMercenaries = world.GetEntity(Convert.ToInt32(property.Value)); break; case "d_support_merc_enid": DefenderSupportMercenaries = world.GetEntity(Convert.ToInt32(property.Value)); break; } } Attacker.AddEvent(this); if (Defender != Attacker) { Defender.AddEvent(this); } if (SiteEntity != Defender) { SiteEntity.AddEvent(this); } Site.AddEvent(this); if (AttackerGeneral != HistoricalFigure.Unknown) { AttackerGeneral.AddEvent(this); } if (DefenderGeneral != HistoricalFigure.Unknown) { DefenderGeneral.AddEvent(this); } if (AttackerMercenaries != Defender && AttackerMercenaries != Attacker) { AttackerMercenaries.AddEvent(this); } if (DefenderMercenaries != Defender && DefenderMercenaries != Attacker) { DefenderMercenaries.AddEvent(this); } AttackerSupportMercenaries.AddEvent(this); DefenderSupportMercenaries.AddEvent(this); }
public FieldBattle(List <Property> properties, World world) : base(properties, world) { foreach (Property property in properties) { switch (property.Name) { case "coords": Coordinates = Formatting.ConvertToLocation(property.Value); break; case "attacker_civ_id": Attacker = world.GetEntity(Convert.ToInt32(property.Value)); break; case "defender_civ_id": Defender = world.GetEntity(Convert.ToInt32(property.Value)); break; case "subregion_id": Region = world.GetRegion(Convert.ToInt32(property.Value)); break; case "attacker_general_hfid": AttackerGeneral = world.GetHistoricalFigure(Convert.ToInt32(property.Value)); break; case "defender_general_hfid": DefenderGeneral = world.GetHistoricalFigure(Convert.ToInt32(property.Value)); break; case "feature_layer_id": UndergroundRegion = world.GetUndergroundRegion(Convert.ToInt32(property.Value)); break; case "attacker_merc_enid": AttackerMercenaries = world.GetEntity(Convert.ToInt32(property.Value)); break; case "defender_merc_enid": DefenderMercenaries = world.GetEntity(Convert.ToInt32(property.Value)); break; case "a_support_merc_enid": AttackerSupportMercenaries = world.GetEntity(Convert.ToInt32(property.Value)); break; case "d_support_merc_enid": DefenderSupportMercenaries = world.GetEntity(Convert.ToInt32(property.Value)); break; } } Attacker.AddEvent(this); Defender.AddEvent(this); AttackerGeneral.AddEvent(this); DefenderGeneral.AddEvent(this); Region.AddEvent(this); UndergroundRegion.AddEvent(this); if (AttackerMercenaries != Defender && AttackerMercenaries != Attacker) { AttackerMercenaries.AddEvent(this); } if (DefenderMercenaries != Defender && DefenderMercenaries != Attacker) { DefenderMercenaries.AddEvent(this); } AttackerSupportMercenaries.AddEvent(this); DefenderSupportMercenaries.AddEvent(this); }