예제 #1
0
 private void testAddAllies(Entities.War war)
 {
     for (int i = 0; i < 10; ++i)
     {
         AttackerAllies.Add(new ShortWarCountryInfoViewModel(war.Attacker));
     }
     for (int i = 0; i < 10; ++i)
     {
         AttackerAllies.Add(new ShortWarCountryInfoViewModel(war.Defender));
     }
 }
        public DeclareWarInformationsViewModel(Entities.Country declaringCountry, double goldNeeded, List <Entities.Country> attackerAllies, List <Entities.Country> defenderAllies)
        {
            GoldNeeded = new MoneyViewModel(CurrencyTypeEnum.Gold, (decimal)goldNeeded);
            foreach (var ally in attackerAllies)
            {
                AttackerAllies.Add(new ShortCountryInfoViewModel(ally));
            }
            foreach (var ally in defenderAllies)
            {
                DefenderAllies.Add(new ShortCountryInfoViewModel(ally));
            }

            CountryGold = new MoneyViewModel(declaringCountry.Entity.Wallet.GetMoney(CurrencyTypeEnum.Gold, Persistent.Currencies.GetAll()));
            CountryName = declaringCountry.Entity.Name;
        }
예제 #3
0
        public WarInfoViewModel(Entities.War war, IWarRepository warRepository, IWarService warService)
        {
            Info = new ShortWarInfoViewModel(war, warService);

            Active = war.Active;

            var countriesInWar = warRepository.GetCountriesInWar(war.ID);

            var countries = new
            {
                Attackers = countriesInWar.
                            Where(ciw => ciw.IsAttacker)
                            .Select(ciw => ciw.Country)
                            .ToList(),
                Defenders = countriesInWar
                            .Where(ciw => ciw.IsAttacker == false)
                            .Select(ciw => ciw.Country)
                            .ToList()
            };

            IsRessistance = war.IsRessistanceWar;

            foreach (var attacker in countries.Attackers)
            {
                AttackerAllies.Add(new ShortWarCountryInfoViewModel(attacker));
            }
            foreach (var defender in countries.Defenders)
            {
                DefendedAllies.Add(new ShortWarCountryInfoViewModel(defender));
            }

            var entity          = SessionHelper.CurrentEntity;
            var operatedCountry = warService.GetControlledCountryInWar(entity, war);

            CanInitiateBattle    = warService.CanStartBattle(entity, operatedCountry, war).isSuccess;
            CanInitiateSurrender = warService.CanSurrenderWar(war, entity).isSuccess;

            if (Active)
            {
                WarStateText = "Active";
                if (war.AttackerOfferedSurrender == true)
                {
                    WarStateText = "Attacker offered surrender";
                }
                else if (war.AttackerOfferedSurrender == false)
                {
                    WarStateText = "Defender offered surrender";
                }
            }
            else
            {
                WarStateText = "Inactive";
            }

            var warSide = warService.GetWarSide(war, SessionHelper.CurrentEntity);

            if (war.AttackerOfferedSurrender.HasValue == false && CanInitiateSurrender)
            {
                SurrenderText = "Send surrender offer";
            }
            if (((war.AttackerOfferedSurrender == true && warSide == WarSideEnum.Defender) || (war.AttackerOfferedSurrender == false && warSide == WarSideEnum.Attacker)) &&
                CanInitiateSurrender)
            {
                SurrenderText = "Accept surrender";
            }


            CanCancelSurrender = warService.CanCancelSurrender(war, SessionHelper.CurrentEntity).isSuccess;


            var attackerHero = warService.GetWarHero(war, true);
            var defenderHero = warService.GetWarHero(war, false);

            if (attackerHero != null)
            {
                AttackerHero = new ShortBattleParticipantViewModel(attackerHero);
            }
            if (defenderHero != null)
            {
                DefenderHero = new ShortBattleParticipantViewModel(defenderHero);
            }

            if (war.IsTrainingWar)
            {
                AttackerAllies = new List <ShortWarCountryInfoViewModel>();
                DefendedAllies = new List <ShortWarCountryInfoViewModel>();

                CanCancelSurrender = CanInitiateBattle = CanInitiateSurrender = false;
            }

            //testAddAllies(war);

            createMenu();
        }