void Awake() { attackType = cardInfo.attackType; health = cardInfo.health; attack_Damage = cardInfo.attack_Damage; attack_Range = cardInfo.attack_Range; attack_Speed = cardInfo.attack_Speed; agro_Range = cardInfo.agro_Range; }
void Start() { troopHealth = GetComponent <TroopHealth>(); troopPathFinding = GetComponent <TroopPathFinding>(); attackTarget = troopPathFinding.GetAttackTarget(); troop_Info = GetComponent <troopInfo>(); attackType = troop_Info.GetAttackType(); attack_Range = troop_Info.GetAttackRange(); attack_Damage = troop_Info.GetAttackDamage(); health = troop_Info.GetHealth(); }