public void UnlockNextLevel() { currentLevel++; PlayerStats.Instance.IncrementAttackLevel(); attackDamage = AttackStatValues.GetAttackStatValues(currentLevel); PlayerStatTexts.Instance.AttackLevelText.text = AttackStatNames.GetAttackLevelName(currentLevel); PlayerStatTexts.Instance.AttackLevelValueText.text = DisplayDamage(); }
void ShowLevelStats() { PlayerStatTexts.Instance.AttackLevelText.text = AttackStatNames.GetAttackLevelName(currentAttackLevel); PlayerStatTexts.Instance.HealthLevelText.text = HealthStatNames.GetHealthLevelName(currentHealthLevel); PlayerStatTexts.Instance.ExperienceLevelText.text = ExperienceStatNames.GetExperienceLevelName(currentExperienceLevel); }