// Use this for initialization
 void Start()
 {
     health  = GetComponent <Health>();
     ai      = GetComponent <AttackPlayerAI>();
     roamAi  = GetComponent <RoamAI>();
     takeDmg = GetComponent <TakeDamage>();
     anim    = GetComponent <Animator>();
 }
    // Use this for initialization
    void Start()
    {
        spawner      = GetComponentInParent <SpawnerIdle>();
        behaviorIdle = StartCoroutine(move());
        nodes        = GameObject.FindGameObjectsWithTag("Node");

        if (GetComponent <AttackPlayerAI>() != null)
        {
            aiAttack         = GetComponent <AttackPlayerAI>();
            aiAttack.enabled = false;
        }

        StartCoroutine(move());
    }