private void ExecuteActiveSpell(Spell spell, int top, int bottom, int left, int right) { int [] arr = spell.CalcTarget(top, bottom, left, right); if (spell.isEnemyAffect) { if (spell.code.Equals(Constants.SPELL_CODE_SUPPRESSION)) { attackManager.SlowEnemieMoving(spell, arr); } } else { attackManager.AttackEnemies(spell, arr); } }