예제 #1
0
 public override void StateEntered()
 {
     _timer.WaitTime = _preparationTime;
     _timer.Start();
     _attackIntentComponent.Play();
     _animatedSprite.Play(EnemyAIComponent.META_ANIM_IDLE);
 }
예제 #2
0
 protected override void InternalEnter()
 {
     _attackIntentComponent.Play();
     _timer.WaitTime = _waitTime;
     _timer.Start();
 }