public void GetHit(AttackInfo attackInfo) { if (isDead) { return; } int damage = attackInfo.GetDamage(attackAttrib); curHp -= damage; // 몬스터 피격 시 체력 감소 이펙트 GameObject efcObj = Instantiate(efcDamagePrefab, transform); UIEffectText efcText = efcObj.GetComponent <UIEffectText>(); efcText.UpdateText((damage * -1).ToString()); if (curHp <= 0) { Dead(); } else { animator.SetTrigger("GetHit"); } }