public async Task <AttackGymResponse> AttackGym(string fortId, string battleId, List <BattleAction> battleActions, BattleAction lastRetrievedAction) { var message = new AttackGymMessage() { BattleId = battleId, GymId = fortId, LastRetrievedActions = lastRetrievedAction, PlayerLatitude = _client.CurrentLatitude, PlayerLongitude = _client.CurrentLongitude, AttackActions = { battleActions } }; message.AttackActions.AddRange(battleActions); return(await _baseRpc.PostProtoPayload <Request, AttackGymResponse>(RequestType.AttackGym, message)); }
public async Task<AttackGymResponse> AttackGym(string fortId, string battleId, List<BattleAction> battleActions, BattleAction lastRetrievedAction) { var message = new AttackGymMessage() { BattleId = battleId, GymId = fortId, LastRetrievedActions = lastRetrievedAction, PlayerLatitude = _client.CurrentLatitude, PlayerLongitude = _client.CurrentLongitude, AttackActions = { battleActions } }; message.AttackActions.AddRange(battleActions); return await PostProtoPayload<Request, AttackGymResponse>(RequestType.AttackGym, message); }
/// <summary> /// /// </summary> /// <param name="fortId"></param> /// <param name="battleId"></param> /// <param name="battleActions"></param> /// <param name="lastRetrievedAction"></param> /// <returns></returns> public bool QueueAttackGymRequest(string fortId, string battleId, List <BattleAction> battleActions, BattleAction lastRetrievedAction) { var message = new AttackGymMessage { BattleId = battleId, GymId = fortId, LastRetrievedActions = lastRetrievedAction, PlayerLatitude = Client.CurrentPosition.Latitude, PlayerLongitude = Client.CurrentPosition.Longitude, AttackActions = { battleActions } }; message.AttackActions.AddRange(battleActions); return(Client.QueueRequest(RequestType.AttackGym, message)); }
public AttackGymResponse AttackGym(string fortId, string battleId, List <BattleAction> battleActions, BattleAction lastRetrievedAction) { var message = new AttackGymMessage { BattleId = battleId, GymId = fortId, LastRetrievedAction = lastRetrievedAction, PlayerLatitude = Client.CurrentLatitude, PlayerLongitude = Client.CurrentLongitude, AttackActions = { battleActions } }; message.AttackActions.AddRange(battleActions); return(PostProtoPayloadCommonR <Request, AttackGymResponse>(RequestType.AttackGym, message).Result); }
//TODO: revise https://github.com/AeonLucid/POGOProtos/blob/master/src/POGOProtos/Networking/Requests/RequestType.proto#L36 public async Task <AttackGymResponse> AttackGym(string fortId, string battleId, List <BattleAction> battleActions, BattleAction lastRetrievedAction) { var message = new AttackGymMessage { BattleId = battleId, GymId = fortId, LastRetrievedAction = lastRetrievedAction, PlayerLatitude = Client.CurrentLatitude, PlayerLongitude = Client.CurrentLongitude, AttackActions = { } // {battleActions} , }; message.AttackActions.AddRange(battleActions); var attackGymRequest = new Request { RequestType = RequestType.AttackGym, RequestMessage = message.ToByteString() }; var request = await GetRequestBuilder().GetRequestEnvelope(CommonRequest.FillRequest(attackGymRequest, Client)).ConfigureAwait(false); Tuple <AttackGymResponse, CheckChallengeResponse, GetHatchedEggsResponse, GetInventoryResponse, CheckAwardedBadgesResponse, DownloadSettingsResponse, GetBuddyWalkedResponse> response = await PostProtoPayload <Request, AttackGymResponse, CheckChallengeResponse, GetHatchedEggsResponse, GetInventoryResponse, CheckAwardedBadgesResponse, DownloadSettingsResponse, GetBuddyWalkedResponse>(request).ConfigureAwait(false); CheckChallengeResponse checkChallengeResponse = response.Item2; CommonRequest.ProcessCheckChallengeResponse(Client, checkChallengeResponse); GetInventoryResponse getInventoryResponse = response.Item4; CommonRequest.ProcessGetInventoryResponse(Client, getInventoryResponse); DownloadSettingsResponse downloadSettingsResponse = response.Item6; CommonRequest.ProcessDownloadSettingsResponse(Client, downloadSettingsResponse); return(response.Item1); }