float getResistVal(AttackFlavor attackFlavor) { switch (attackFlavor) { case AttackFlavor.Physical: return(physicalResist); case AttackFlavor.Magical: return(magicResist); case AttackFlavor.Psychic: return(psychicResist); } return(0.0f); }
float getAttackVal(AttackFlavor attackFlavor) { switch (attackFlavor) { case AttackFlavor.Physical: return(power); case AttackFlavor.Magical: return(spirit); case AttackFlavor.Psychic: return(intelligence); } return(0.0f); }
public Damage(Attack s) { source = s; flavor = s.attackFlavor; }