public void Initialize() { AttackEvent.Subscribe(this, 0, Attack); DamageEvent.Subscribe(this, 0, Damage); DeathEvent.Subscribe(this, 0, Death); PlayEvent.Subscribe(this, 0, Play); TurnEvent.Subscribe(this, 0, NewTurn); }
public override Card Instantiate() { var card = new FuriousWolf(); card.Initialize(); AttackEvent.Subscribe(card, 50, OnAttack); return(card); }
public virtual Card Instantiate() { var card = new Card(name, description, MANA, ATTACK, HEALTH); AttackEvent.Subscribe(card, 0, Attack); DamageEvent.Subscribe(card, 0, Damage); DeathEvent.Subscribe(card, 0, Death); PlayEvent.Subscribe(card, 0, Play); TurnEvent.Subscribe(card, 0, NewTurn); return(card); }
public Player(string name, Card[] deck) { this.name = name; this.deck = new Deck(deck, this); hand = new Hand(this); field = new Field(this); grave = new Grave(this); DrawEvent.Subscribe(this, 0, Draw); PlayCardEvent.Subscribe(this, 0, Play); AttackOrderEvent.Subscribe(this, 0, AttackOrder); AttackEvent.Subscribe(this, 0, Attack); DamageEvent.Subscribe(this, 0, Damage); DeathEvent.Subscribe(this, 0, Death); }