// Use this for initialization void Start() { attackDefendController = GameObject.Find("BattleControllers").GetComponent <AttackDefendController>(); itemController = GameObject.Find("BattleControllers").GetComponent <BattleItemController>(); abilityController = GameObject.Find("BattleControllers").GetComponent <BattleAbilityController>(); target = null; action = Action.Null; }
// Use this for initialization void Start() { currentUnit = gameObject.GetComponent <UnitStats>(); enemyParty = GameObject.Find("EnemyParty(Clone)").GetComponent <EnemyPartyController>(); flow = GameObject.Find("BattleControllers").GetComponent <BattleFlowController>(); ui = GameObject.Find("BattleControllers").GetComponent <BattleUIController>(); attackDefend = GameObject.Find("BattleControllers").GetComponent <AttackDefendController>(); mode = GameObject.Find("BattleControllers").GetComponent <BattleModeController>(); item = GameObject.Find("BattleControllers").GetComponent <BattleItemController>(); ability = GameObject.Find("BattleControllers").GetComponent <BattleAbilityController>(); }