public void Gather() { var maskZoneController = QSBWorldSync.GetUnityObjects <MaskZoneController>().First(); if (maskZoneController._maskInstrument == AttachedObject) { var shuttleController = QSBWorldSync.GetUnityObjects <EyeShuttleController>().First(); foreach (var player in MaskManager.WentOnSolanumsWildRide) { player.SetVisible(true, 2); } maskZoneController._whiteSphere.SetActive(false); shuttleController._maskObject.SetActive(true); } AttachedObject.Gather(); }